E1M7: Anachronistic Metropolis (HYMN)

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HYMN: HCP maps
This level occupies the map slot E1M7. For other maps which occupy this slot, see Category:E1M7.

E1M7: Anachronistic Metropolis is the seventh map of HYMN. It was designed by Xaser and uses the music track "Elf," composed for Heretic by Kevin Schilder.

Walkthrough[edit]

Map of Anachronistic Metropolis
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Head straight forward to a Tome of Power and wait for the gate in front of you to lower, revealing a group of golems and nitrogolems directly ahead, then continue north until you reach a triangular fountain. Head west and look to your left for a sludge pool containing a red symbol, then step on that symbol to teleport to the building above which holds more nitrogolems. Go to the south-east corner of the ledge to find greater runes then press the switch that appears in front of you to raise some steps behind you, then run up those steps to land on a platform below with the yellow key.

Drop off the west side of the platform to land back on the road, then go back to the fountain and look north-east for a yellow key door. Open that door to find undead warriors and fire gargoyles protecting a dragon claw, then press the switch inside the south-east alcove to lower a lift that goes to the top of the building. Climb the steps at the top, passing a couple of nitrogolem ghosts, and open the door at the top then cross a short bridge and open a second door to confront some fire gargoyles. There are four switches hidden in this room - pressing each switch will lower some of the surrounding walls to reveal the next switch along with some monsters, including sabreclaws, undead warriors and ophidians. After pressing the fourth switch the east wall will lower to reveal an opening that you can run through to land in the next building, which holds fire gargoyles and another switch; press that switch to open five alcoves containing disciples of D'Sparil, enter the middle alcove in the north wall to find a second switch and press it to lower a wall in the south-west corner holding the green key.

Leave the building to drop down to the ground, return to the fountain and check the buildings directly to the south for a green key door. Open that door and pass through it to see two switches, destroy eight golems that are released behind you then press the left-hand switch to lower a teleporter. Enter the teleporter to go to the east tower above the entrance gate, then head straight forward to a guardhouse and kill the fire gargoyles inside it before proceeding through a second set of doors to reach the blue key. Taking the key will lower the floor and reveal a pack of nitrogolem ghosts ahead as well as some ophidians and a mystic urn - go through the doorway that is revealed to return to the road, then head back to the fountain and proceed east until you see an opening in the right-hand wall under a pair of blue gizmos. Follow the stairs up to an exit door and open it to face four more ophidians, then press the switch on the south-west wall to lower the exit teleporter.

Other points of interest[edit]

The city holds a large number of weapons and items, many of which are hidden inside or between the buildings.

Secrets[edit]

  1. Enter the graveyard where the hellstaff is and head to the south end. On the backside of one of the southern-most tombstones is a switch. Flip this switch and head out of the graveyard to the north. The fortress wall will be lowering, allowing access to an outside area with a number of supplies. (sector 751) Within this area is a circular structure holding a Tome of Power - taking it will teleport you to an enclosed area on the south side of the city with a map scroll, quartz flasks, crystal vials and large ammo pickups.
  2. From secret #1, head north across the first pool until you see a quartz flask, then climb the rocks near it so you land in another pool. Head east to find wand crystals and a Ring of Invincibility to the north, and claw orbs, a Bag of Holding and more wand crystals to the south. (sector 1576)
  3. After you get the yellow key, head to the north-east area of the city and look for two yellow key doors with a tiled path between them. Open the north one and go to the middle to find a teleporter. Enter it to go to the roof of the church and grab the phoenix rod here, which will lower the doors with flame orbs on them. (sector 506) To the south-east is a mystic urn and to the north-west is a shadowsphere.
  4. At the north-east end of the city, go to the northeastern-most buildings (surrounding a sludge pool) and enter the west door of the south building, then raise a switch to lower a lift. Ride the lift up and go through three more doors to another switch. After using it, take the lift in the hall, then head east two more doors. You will be at the top of the library section. Maneuver your way to the top of the bookshelves, keeping to the top, and you will eventually find a window where you can jump north to the other building. Do so to find Time Bombs of the Ancients, lesser runes and a hellstaff. (sector 1154)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
SM speed
SM max
BP speed
BP max
NM speed
NM 100S
Tyson
Pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 1280
Vertices 11337*
Linedefs 12989
Sidedefs 23633
Sectors 1925
* The vertex count without the effect of node building is 9603.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

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