E1M7: Central Processing I Guess (Doom: The Way We Remember It)

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Doom: The Way We Remember It maps
Knee-Deep in the Dead
The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E1M7. For other maps which occupy this slot, see Category:E1M7.
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E1M7: Central Processing I Guess is the seventh map in the Knee-Deep in the Dead episode of Doom: The Way We Remember It. It was designed by Scypek2.

Walkthrough[edit]

Map of Central Processing I Guess
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Go on the northeast platform and as it rises, jump north and head to the west corridor to find a backpack. (sector 51)
  2. Go on the northeast platform and as it rises, jump south and in the next nukage area, head all the way south to a platform with a soul sphere. (sector 53)
  3. Go on the northeast platform and as it rises, jump south and in the next nukage area, head west and get the megaarmor in the alcove. (sector 60)
  4. After you get the red key, return to the central room and enter the north closet. Open the west wall and the next one to get partial invisibility, as well as a stimpack if you head to the north. (sector 75)
  5. Go on the northeast platform and as it rises, jump south and press the switch to the east. Enter the west corridor and flip the switch. Go back to the northeast platform and take the lift east of it. Head north to get to a chainsaw. (sector 97)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on June 14, 2022.

Statistics[edit]

Map data[edit]

Things 314
Vertices 822*
Linedefs 855
Sidedefs 1164
Sectors 168
* The vertex count without the effect of node building is 685.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]