This level occupies the map slot E1M7. For other maps which occupy this slot, see Category:E1M7.
E1M7: Computer Station is the sixth level of Knee-Deep in the Dead in Doom for Super NES. It is based on the original E1M7: Computer Station, with modifications to adapt the map to the console's limitations. The author of the original map is John Romero and it uses an S-SMP arrangement of the music track "Demons On The Prey".
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
Comparison of versions[edit]
It is possible to lower the ledge sector in front of the computer area map powerup from the nukage pool below as a lift, allowing the player easier access to the powerup. This was likely changed due to the higher gravity in the Super NES version making jumps more difficult.
Changes were made to this map to correct problematic open sectors, but these changes are not visible in an automap-style view of the level.
Areas / screenshots[edit]
Approaching the first yellow door
This column lowers as you approach it
Blue key, viewed from the large octagonal room
This button unlocks the exit area
The large courtyard (secret #4), as seen from the exit area
The cloistered platform in the computer room
A weapon has been revealed!
Escaping the north nukage pool (secret #2)
A large ammo dump (secret #3)
Statistics[edit]
Map data[edit]
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
14 |
31 |
47
|
Shotgun guy |
7 |
19 |
56
|
Imp |
9 |
30 |
39
|
Demon |
2 |
4 |
8
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
2 |
2 |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
5
|
Box of bullets |
5
|
4 shotgun shells |
12
|
Box of shotgun shells |
3
|
Rocket |
2
|
Box of rockets |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
10
|
Medikit |
14 |
17 |
15
|
Armor |
2
|
Megaarmor |
2
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
48
|
Health bonus |
33
|
Supercharge |
1
|
Backpack |
1
|
Computer area map |
1
|
Partial invisibility |
1
|
Radiation shielding suit |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
10
|
Exploding barrel |
16
|
|
Technical information[edit]
Inspiration and development[edit]