E1M7: Cover Me (Debut)

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Debut maps
This level occupies the map slot E1M7. For other maps which occupy this slot, see Category:E1M7.
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E1M7: Cover Me is the seventh map of Debut. It was designed by Tony Sideris.

Walkthrough[edit]

Map of Cover Me
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the water area south of the red key, climb the southwest steps, then open the southwest wall for armor bonuses and a switch. The switch lowers the south side of the central tower, with three switches. Flip the middle one to access two other secrets, and use the side ones to ride up to get boxes of ammo. (sector 180)
  2. The middle switch at Secret #1 raises steps in the areas left and right of the start. Both have a medikit and a box of shotgun shells. (sector 45)
  3. See Secret #2. (sector 38)
  4. At the south end, in the enclave in the middle of the steps, lower the wall to the west and head west to get a BFG9000. (sector 111)
  5. Shoot the demon face at the north end of Secret #4 to find energy cell packs and partial invisibility. (sector 138)
  6. Enter the western halls and a lift will lower. Ride it up and head around to the north wall and open it to find a teleporter to a soul sphere. (sector 289)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 9, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 24)
  2. facing south-west. (thing 240)
  3. facing north. (thing 241)
  4. facing south. (thing 242)

Statistics[edit]

Map data[edit]

Things 266
Vertices 1993*
Linedefs 2033
Sidedefs 2724
Sectors 316
* The vertex count without the effect of node building is 1627.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]