E1M7: Hangar (Town Infection: The Flooding)

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Town Infection maps
Cleaning the Infection

M1 M2 M3 M4 M5 M6

Mysteries Outside

M1 M2 M3 M4

Streets Massacre!

M1 M2 M3 M4 M5

Hell Awaits!

M1 M2 M3 M4 M5

Secret maps
Bonus maps

M1 M2 M3 M4

This level occupies the map slot E1M7. For other maps which occupy this slot, see Category:E1M7.
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E1M7: Hangar is the first secret map in episode Cleaning the Infection of Town Infection: The Flooding. It was designed by José Navarrete (CoTeCiO) and uses the music track "At Doom's Gate" by Robert Prince, from Doom (remade by CoTeCiO). The par time defined in MAPINFO is 2:00.

Walkthrough[edit]

Map of Hangar
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After the zigzag path, open the brown wall to the east to head outside, getting ammo, a rocket launcher, and a megaarmor. (sector 83)
  2. Enter the southwest room, then head back to the zigzag path and go southwest to get a shotgun, a medikit, and a box of shotgun shells. (sector 86)
  3. After unlocking Secret #2, head to the start of the zigzag path, then quickly run southwest to Secret #2 and onto a lift leading up to armor bonuses and a box of shotgun shells. (sector 87)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 4, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing west. (thing 69)
  2. facing north. (thing 70)
  3. facing south. (thing 71)
  4. facing north-east. (thing 72)
  5. facing south. (thing 73)

Statistics[edit]

Map data[edit]

Things 161
Vertices 488*
Linedefs 502
Sidedefs 686
Sectors 92
* The vertex count without the effect of node building is 407.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]