This level occupies the map slot E1M7. For other maps which occupy this slot, see Category:E1M7.
E1M7: The Circuits Have Fears is the seventh map of Mapgame. It was designed by Fletcher`.
Walkthrough[edit]
Map of The Circuits Have Fears
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Open the door at the start and head west to a misaligned wall. Pressing it will reveal a switch (sector 84) which will let you grab a green armor further to the west.
- Head east of the first area into the room with the flare gun. Press on the wall with blood on it to the west to find a passage to a blur artifact. (sector 62)
- Enter the yellow key area and immediately go through the fake part of the northern wall to find a passage (sector 260) to another green armor.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on November 2, 2023.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 1760.
This level contains the following numbers of things per skill level:
|
|
| Multiplayer
|
| Monsters |
1-2 |
3 |
4-5
|
| Zombieman |
13
|
| Shotgun guy |
37
|
| Imp |
54
|
| Demon |
45
|
| Cacodemon |
3
|
| Sentry unit |
6
|
| Weapons |
1-2 |
3 |
4-5
|
| Shotgun |
1
|
| Flare gun |
1
|
| Ammunition |
1-2 |
3 |
4-5
|
| Clip |
4
|
| Box of bullets |
5
|
| 4 shotgun shells |
9
|
| Box of shotgun shells |
2
|
| Rocket |
4
|
| Health & Armor |
1-2 |
3 |
4-5
|
| Stimpack |
3
|
| Medikit |
11
|
| Armor |
3
|
| Items |
1-2 |
3 |
4-5
|
| Berserk |
1
|
| Partial invisibility |
1
|
| Keys |
1-2 |
3 |
4-5
|
| Blue keycard |
1
|
| Yellow keycard |
1
|
| Miscellaneous |
1-2 |
3 |
4-5
|
| Cooperative start |
4
|
| Teleport landing |
1
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]