E1M7: Titan's Anomaly (Fava Beans)

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Fava Beans maps
This level occupies the map slot E1M7. For other maps which occupy this slot, see Category:E1M7.

E1M7: Titan's Anomaly is the seventh map of Fava Beans. It was designed by Sean Birkel.

Walkthrough[edit]

Map of Titan's Anomaly
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You start in a room with a window ahead which overlooks a room with a nukage pool in the center. To get there, use the stairs on either left or right to descend down. Do not enter the door yet but use a small lift. Take the door. A two sided panel with two switches will appear. Press the switch from the northern side of the panel (the second switch is optional to press). Head back to the room with nukage pool you were earlier. This time, enter the door to the north. Go around the fence to the north. The wall was previously closed. Enter a nukage area. It contains places and items that are optional. So, go ahead to a staircase at the entrance which is accompanied by wall lamp. Take the blue keycard.

With the blue key now, head back to the room where you pressed the switch that unlocked the nukage area. Descend down to a room to the north. Flip the lever to open both locked doors. Take either one. Collect the yellow key if you want. Head right. You will meet an exit door requiring blue key. Enter it and press the switch in the exit room to end.

Other points of interest[edit]

Secrets[edit]

  1. In the small room that has a column with two switches on it, flip the switch on the north side. Make sure you have the red key, and then return to the starting room. Open the door to the southeast, then open the red door. The passage beyond the red door is open, and out here you can find a chaingun, green armor, a box of shotgun shells, a medikit, and a soul sphere. (sector 44)
  2. There is a hole in the northwest corner of the starting room which counts as a secret. (sector 85)
  3. There is a brown wall along the steps leading down from the small room with the two-switch column. Open this wall to reach the chaingun on the ledge. (sector 96)
  4. There is a switch in the room just south of where the blue key is. Use this switch, then go to the big room with nukage on the eastern side of the map. The wall to the north has lowered, allowing you to reach the northeast passage. (sector 182)
  5. In the small room that has a column with two switches on it, go to the eastern wall of this room to lower a lift leading to armor bonuses and a rocket launcher. (sector 191)
  6. In the big room with nukage on the eastern side of the map, sidle alongside the wall with the cages until you go through the last cage, which contains a plasma gun, a medikit, and two health bonuses. (sector 192)
  7. The large room in the northwest part of the map has a light shining across the blocks. Go to the source of this light and you will trigger a lift leading to a secret room with a megaarmor. (sector 221)
  8. Follow the passage past Secret #4 until you reach the room with the imp. Look towards the mucky walls and look for the wall that does not have any muck on it. Shoot this wall to open a room with health bonuses inside. (sector 244)
  9. Once you have the yellow key, make your way to the southwestern room where the yellow door is (this area is accessible by falling into Secret #2). Open the door and there should be two brown walls. Open the one dead ahead and follow the passage until you reach a soul sphere. (sector 296)
  10. Open the yellow door and open the brown wall on the right side to find a computer area map. (sector 305)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map on the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 316
Vertices 1468*
Linedefs 1691
Sidedefs 2258
Sectors 317
* The vertex count without the effect of node building is 1334.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • There is also an unfinished version of this level containing only the first room called SHIT.WAD.

See also[edit]

Sources[edit]

External links[edit]