E1M7: Titan's Anomaly (Fava Beans)

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Fava Beans maps
This level occupies the map slot E1M7. For other maps which occupy this slot, see Category:E1M7.

E1M7: Titan's Anomaly is the seventh map of Fava Beans. It was designed by Sean Birkel.

Walkthrough[edit]

Map of Titan's Anomaly
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You start in a room with a window in front of you, which overlooks a room with a nukage pool in the center. Go there using the stairs on either side, and use the small lift near the east side of the room to get up to the door and open it. Ahead lies a two-sided panel with two switches. Press the switch on the northern side of the panel (the second switch is optional). Return to the room with the nukage pool you were in earlier. This time, enter the door to the north. Go around the fence and continue to the north. This wall has now opened due to activating the switch earlier. Enter the nukage area, and continue straight ahead to a staircase. The entrance to the staircase is illuminated by wall lamps. Ascend the stairs and collect the blue keycard.

Now return to the room where you pressed the switch that unlocked the nukage area. Continue north and go down to a new room. Flip the lever ahead to open the locked doors on either side. Take one of them. The yellow key here is optional. Take the stairs to the right down, then open the exit door (blue key door). Go in and press the switch to exit the level.

Other points of interest[edit]

Secrets[edit]

  1. From the starting area, progress down either staircase to the room with a nukage pool in the center. In the central part of the eastern wall is a lift. Take this up and open the UAC door at the end of the short corridor. This reveals a small room with a two-sided panel with two switches. Go to the eastern wall of the room, and a lift will lower as you approach it. It leads to armor bonuses and a rocket launcher. (sector 191)
  2. Travel north from the small room mentioned in the previous secret. Press the brown part of the wall to the west to reveal a passage to health bonuses and a chaingun on a ledge. (sector 96)
  3. Come back to the small room mentioned above and press the south switch. Return to the starting area and head through the door to the east. Continue east until you find the room with the red key. Grab it and backtrack towards the starting area. On the way, you will encounter a red door on your right (north). Open it and you can find an armor bonus, another chaingun, an armor, a box of shotgun shells, and a medikit. (sector 44) Press the switch on the column to lower a soul sphere.
  4. There is a hole in the northwest corner of the starting room, which counts as a secret. (sector 85)
  5. There is an illuminated red switch in the room just south of where the blue key is. Press it and then return to the starting area. Like with secret #3, open the door to the east and continue along the passageway to the room with the red key. Take either of the doors to the north, which merge at a new door. Enter this door and you will emerge into a big room with nukage on the eastern part of the map. The wall to the north has lowered, allowing you to reach the northeast passage. Drop into the nukage and walk through this opening to trigger the secret. (sector 182)
  6. Before going past the secret #5, slide alongside the east wall of the big nukage area that has cages. Continue along the narrow ledge until the last cage, which can be passed through and has a plasma gun, a medikit, and two health bonuses behind it. (sector 192)
  7. Continue along the passages and stairs revealed in secret #5 until you reach the room with an imp. Enter the room and turn around 180 degrees. Look towards the mucky walls to the right of the door you entered (east). Find part of the wall that does not have any muck on it. Shoot at it to reveal a room with health bonuses inside. (sector 244)
  8. From secret #7, you will eventually return to the area with an illuminated red switch mentioned in secret #5. Go to the light source in the southern part of the area, and, as you approach it, you will trigger a lift. (sector 221) It will take you to a secret room with a megaarmor, a box of shotgun shells, two health bonuses, and an armor bonus.
  9. Once you have the yellow key, make your way to the southwesternmost room on the map, where the yellow door is (this area is accessible by falling into secret #4). Open the door, and there should be two darker parts of the brown wall - each counts as a secret. First, continue going east. At the very end of the room on your right (southeast) is a first, mismatched part of the wall. Press it and follow the passage until you reach the UAC lift. (sector 296) Take it up to collect another soul sphere. Note: there is a shortcut here back to the starting area.
  10. Come back to the room behind the yellow door and press the darker part of the brown wall to the south to reveal a computer area map. (sector 305)

Bugs[edit]

The inner side texture of the door to the secret #9 passage (linedef 1563) does not move up or down with the door due to a texture pegging issue.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:38.94 Insomnia 2023-08-02 f1b7-038.zip
NM speed 0:46.23 Selim Benabdelkhalek (Bastard) 2001-11-10 fava_full.zip
UV max 4:38.06 Kyle McAwesome 2012-11-21 f1b7-438.zip
NM 100S
UV -fast 5:42.31 Mr. LBN 2010-01-22 f1b7f542.zip
UV -respawn
UV Tyson 27:26.66 Kyle McAwesome 2023-09-30 f1b7t2726.zip
UV pacifist
NoMo 0:35.83 kvothesixstring 2023-10-01 f1b7o35.zip

The data was last verified in its entirety on October 5, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 0)
  2. facing east. (thing 1)
  3. facing west. (thing 2)
  4. facing south. (thing 14)

Statistics[edit]

Map data[edit]

Things 316
Vertices 1468*
Linedefs 1691
Sidedefs 2258
Sectors 317
* The vertex count without the effect of node building is 1334.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • There is an initial and unfinished version of this level containing only the first room called Shit for DOOM.
  • This map was the 5th released by the author and was originally released as a standalone map named #1TITAN.WAD.[1] The original map was developed in approximately two months.[2]
  • This map was named after a satellite of Saturn called Titan, which was known to the author for its harsh environment. The author liked the idea of picturing a Doom map on Titan, similar to those that appeared on Phobos and Deimos, episodes 1 and 2 of Doom, respectively.[2]

See also[edit]

Sources[edit]

External links[edit]

References[edit]

  1. Sean Birkel (23 July 1995). "WAD Text File for #1GASPRA.WAD." Retrieved 2 July 2025.
  2. 2.0 2.1 Sean Birkel (18 June 1995). "WAD Text File for TITAN.WAD." Retrieved 2 July 2025.