E1M7: Transfer Hub (Doom the Way id Did: The Lost Episodes)

From DoomWiki.org

DtWiD: The Lost Episodes maps
Knee-Deep in the Dead
The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

Base Instinct

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

The Final Gate

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E1M7. For other maps which occupy this slot, see Category:E1M7.

E1M7: Transfer Hub is the seventh map of the Knee-Deep in the Dead episode in Doom the Way id Did: The Lost Episodes. It was designed by Jon Vail (40oz).

Walkthrough[edit]

Map of Transfer Hub
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Open the door directly ahead of you to reach a junction, then head west and south (do not use the stairs) until you reach a tan room with a techno pillar. Open the door at the east end and follow the hallway past some monsters to a room with an armor, kill the demons hiding behind the columns in this room then continue west and south past some zombies until you reach a room with a nukage pool. Kill the imps on the other side of the pool then walk through it to flip a switch, which will open two doors behind you revealing more imps and the blue keycard.

Head back to the junction near the starting point, passing some spectres and imps that have been released on the way, then head east and south-east to a room with a blue door. Go through the door and note the brown column on your left (the exit door is next to it), then fight through to the south end of the room to enter a hallway with a demon and a couple of imps. Climb the steps at the end of the hallway and fight through some zombiemen and shotgun guys to reach the yellow keycard at the north-west end of the room; taking it causes the south-west wall to lower and reveal imps. Head back to the previous room, where the brown column has lowered to reveal two demons, then open the exit door to find an imp defending the exit button.

Other points of interest[edit]

Secrets[edit]

  1. Open the wall east of the starting point and go to the north end of the pillar for the switch that lowers the pillar allowing you to get a megaarmor. (sector 59)
  2. Open the door at the start and take the steps to the west. At the top, jump to the nukage from the window and use the switch where the chainsaw is. The lift you will get on is the secret. (sector 65)
  3. As you go to the south end of the map, you will see a lift with white lights around it. Take it down and head north-west to find a chaingun, a computer area map, and a box of bullets. (sector 53)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 7, 2021.

Statistics[edit]

Map data[edit]

Things 246
Vertices 770*
Linedefs 836
Sidedefs 1121
Sectors 156
* The vertex count without the effect of node building is 669.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]