This level occupies the map slot E1M7. For other maps which occupy this slot, see Category:E1M7.
- 1 Walkthrough
- 2 Areas / screenshots
- 3 Speedrunning
- 4 Deathmatch
- 5 Statistics
- 6 Technical information
- 7 Inspiration and development
- 8 Trivia
- 9 See also
- 10 Sources
- 11 External links
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Other points of interest
- At the eastern end of the long corridor with the red doors are two doors leading to a room with a computer-texture wall. Approaching the wall lowers a lift with two imps in this room. Stepping onto this lift opens the door to the red key, thus this secret is impossible to miss. (sector 114)
- The ledge at the end of the long corridor with the red doors is a secret lift. The northern end of the west wall is a secret door leading back to the start. (sector 132)
- From #2 it is possible to jump to a ledge on the south side, where the western end of the south wall is a secret door leading to a passage with two energy cell packs, a box of rockets, a plasma gun, and an invulnerability. (sector 168)
Areas / screenshots
Routes and tricks
The records for the map at the Doomed Speed Demos Archive are:
This information was last verified in its entirety on January 20, 2018.