E1M7 (Heroes)

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Heroes maps
Episode 1
Episode 2

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 3

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 4

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E1M7. For other maps which occupy this slot, see Category:E1M7.
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E1M7 is the seventh map of the first episode of Heroes. It was originally designed by Jeffery Chow as FRENZY.WAD (Frenzy on Phobos), then modified by Albert Dewey for the compilation.


Map of E1M7
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the start is a crossroads - turn left into the alcove. The northern wall here is a secret door leading to an armor and a chaingun. (sector 317)
  2. North of the blue key is a passage leading to 10 teleporters. Entering this room causes the entrance to be blocked. The south-easternmost teleporter takes you to a room with a medikit, a shotgun guy, and an imp (not on easy skill). Shooting the northern part of the eastern wall here reveals a switch which opens up the exit from this area. (sector 320)
  3. Getting the blue key opens up a passage to the east which involves ascending a lift then dropping down. Just before you reach the steps, there is a secret door on the western wall leading to a switch which raises a step, allowing access to the northern ledge in the area west of the rocket launcher. (sector 394)
  4. Just east of the red key is trigger line which briefly opens up a door in the area south of the blue key door (it can be opened repeatedly) leading to a lost soul (not on easy skill) and a switch. The switch opens up a door at the top of a curved staircase north-west of the blue key room (which can be raised by pressing a nearby switch) leading to a lost soul (not on easy skill), an imp (hard skill only), a medikit (medium skill only) and an invulnerability. Both the door and the room count as separate secrets. (sector 302)
  5. See #4. (sector 303)
  6. South of the red door is a T-shaped area with a switch at the base. The north-east side of the T has a door - go through it and press the wall on your right. It opens, leading to a demon (three on hard skill), two medikits, an energy cell, and a soul sphere. On multiplayer there is also a box of rockets. (sector 168)
  7. There is a secret door on the south wall of the staircase leading down to the room north of the red door, leading to a teleporter. (sector 108)
  8. Take the teleporter behind #7 - the north wall has a secret door leading to a zombieman, a medikit, and a backpack. The silver wall outside the secret area is a lift leading back to normal territory. (sector 139)
  9. Go through the yellow door just before the exit, head down the stairs to the north-west, take the corridor to the west, and go through the first door encountered. This room has a secret door on the west wall leading to 0-2 medikits and a switch which raises a step opposite the one raised in #3. (sector 536)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains eleven spawn points:

  1. facing south. (thing 3)
  2. facing south-west. (thing 327)
  3. facing south-west. (thing 328)
  4. facing south-east. (thing 329)
  5. facing north-west. (thing 330)
  6. facing south. (thing 331)
  7. facing east. (thing 332)
  8. facing south-west. (thing 333)
  9. facing south-east. (thing 334)
  10. facing north. (thing 335)
  11. facing south. (thing 336)


Map data[edit]

Things 548
Vertices 2482*
Linedefs 2780
Sidedefs 3707
Sectors 586
* The vertex count without the effect of node building is 2178.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]