E1M7 (Nuke Mine)

From DoomWiki.org

Nuke Mine maps
This level occupies the map slot E1M7. For other maps which occupy this slot, see Category:E1M7.

E1M7 is the seventh map of Nuke Mine. It was designed by Jason Hargreaves and uses the music track " ".

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Map of E1M7
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. There are two switches where the red key is. The south one reveals a switch for Secret #2, while the northern one opens up two compartments in the nukage-filled room you were previously in. After using the north switch, go back to this area and head through either path to the left or right. Both new alcoves count as one secret. The right one has a soul sphere while the left one holds a green armor. (sector 104)
  2. The southern switch in the red key room reveals a new switch in the exit room, which is a satyr switch in the middle of the room. Use it and quickly run around the central structure to the lowered lift. Ride it up, then press on the lion switch to find a green armor. (sector 138)


The red key is not present on Hey, Not Too Rough or lower, which makes the level impossible to beat on those skill levels without cheating.

Past the red door, it is possible to run straight to the next room and hit the satyr switch straight ahead while the barrier behind you rises up. The satyr switch lowers two alcoves with barons of Hell (not on Hey, Not Too Rough or lower) and also the barrier itself, but if you are too fast when pressing the satyr switch, you will not be able to return to the intersection.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 47)
  2. facing east. (thing 70)
  3. facing west. (thing 71)
  4. facing south. (thing 72)
  5. facing east. (thing 140)
  6. facing south. (thing 141)
  7. facing north. (thing 142)
  8. facing east. (thing 143)


Map data[edit]

Things 201
Vertices 1079*
Linedefs 1216
Sidedefs 1838
Sectors 159
* The vertex count without the effect of node building is 928.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]