E1M7 (Return to Phobos)

From DoomWiki.org

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
Return to Phobos maps
This level occupies the map slot E1M7. For other maps which occupy this slot, see Category:E1M7.

E1M7 is the seventh map of Return to Phobos. It was designed by Michael Kelsey.

Walkthrough[edit]

Map of E1M7
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Travelling west from the yellow key (which can be found by going north from the exit), you will reach a yellow door. Just before this is a secret lift to the left (a dark grey wall flanked by light grey columns). Lower this, and take it up. The switch on the left opens up a teleporter (located south-east of the yellow key), and the switch on the right lowers the lift. Continue ahead to reach an area with a rocket launcher, two boxes of rockets (multiplayer only) and two stimpacks. The teleporter takes you to a podium from which you can jump to an area with a radiation suit, a medikit, a box of shells, and a computer map. Both areas with items count as secrets. (sector 19)
  2. See #1. (sector 21)
  3. Go through the aforementioned yellow door, and take the lift in the south-west corner. Jump onto the ledge and continue round to the west. At the centre of this passage is a secret door (flanked by light grey supports) leading to a room with a switch, which counts as a secret. The switch opens up a path over the columns in the nearby nukage, leading to a platform with a megaarmor and four health potions. (sector 82)
  4. In the north-west of the level is a nukage area with a blue-door locked room containing a plasma gun. In the south-east corner of this area is a secret door (flanked by light grey supports) leading to a room with a green armor and 0-2 imps, and a link to another room with a partial invisibility and an imp (two on hard skill). (sector 119)
  5. The blue key is located in the north of the level. In this room is a switch which opens a lift and a path to an outside area. (sector 156)
  6. Take the lift east of the start and go through the teleporter maze to the north-west corner. Two doors open up – take the west one to a room with a window to a room with a supercharge on a platform. This can be accessed by pressing the south-west wall, which is a secret door leading to a passage to the supercharge room. The supercharge will lower on entering (the other end of this passage is also part of the same secret sector). (sector 52)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:17.46 Napsalm 2023-10-20 return0117p1746.zip Cross-listed from Pacifist
NM speed 0:24.91 Serge Marudov (Never_Again) 2003-05-03 return01_na2.zip
UV max
NM 100S
UV -fast 9:37.40 Serge Marudov (Never_Again) 2002-07-27 return01_na.zip
UV -respawn
UV Tyson
UV pacifist 0:17.46 Napsalm 2023-10-20 return0117p1746.zip

The data was last verified in its entirety on November 2, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 0)
  2. facing east. (thing 497)
  3. facing west. (thing 498)
  4. facing west. (thing 499)

Statistics[edit]

Map data[edit]

Things 542
Vertices 1454*
Linedefs 1618
Sidedefs 1998
Sectors 169
* The vertex count without the effect of node building is 1351.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

External links[edit]