E1M7 (Return to Phobos)

From DoomWiki.org

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
Return to Phobos maps
This level occupies the map slot E1M7. For other maps which occupy this slot, see Category:E1M7.

E1M7 is the seventh map of Return to Phobos. It was designed by Michael Kelsey.

Walkthrough[edit]

Map of E1M7
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Travelling west from the yellow key (which can be found by going north from the exit), you will reach a yellow door. Just before this is a secret lift to the left (a dark grey wall flanked by light grey columns). Lower this, and take it up. The switch on the left opens up a teleporter (located south-east of the yellow key), and the switch on the right lowers the lift. Continue ahead to reach an area with a rocket launcher, two boxes of rockets (multiplayer only) and two stimpacks. The teleporter takes you to a podium from which you can jump to an area with a radiation suit, a medikit, a box of shells, and a computer map. Both areas with items count as secrets. (sector 19)
  2. See #1. (sector 21)
  3. Go through the aforementioned yellow door, and take the lift in the south-west corner. Jump onto the ledge and continue round to the west. At the centre of this passage is a secret door (flanked by light grey supports) leading to a room with a switch, which counts as a secret. The switch opens up a path over the columns in the nearby nukage, leading to a platform with a megaarmor and four health potions. (sector 82)
  4. In the north-west of the level is a nukage area with a blue-door locked room containing a plasma gun. In the south-east corner of this area is a secret door (flanked by light grey supports) leading to a room with a green armor and 0-2 imps, and a link to another room with an invisibility and an imp (two on hard skill). (sector 119)
  5. The blue key is located in the north of the level. In this room is a switch which opens a lift and a path to an outside area. (sector 156)
  6. Take the lift west of the start and go through the teleporter maze to the north-west corner. Two doors open up – take the west one to a room with a window to a room with a supercharge on a platform. This can be accessed by pressing the south-west wall, which is a secret door leading to a passage to the supercharge room. The supercharge will lower on entering (the other end of this passage is also part of the same secret sector). (sector 52)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map on the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed 0:24 Never Again 2003-05-03 return01_na2.zip
NM speed
UV max
NM100S
UV -fast 9:37 Never Again 2002-07-27 return01_na.zip
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 542
Vertices 1454*
Linedefs 1618
Sidedefs 1998
Sectors 169
* The vertex count without the effect of node building is 1351.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

External links[edit]