E1M8: Deimos Anomaly (Town Infection: The Flooding)

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Town Infection maps
Cleaning the Infection

M1 M2 M3 M4 M5 M6

Mysteries Outside

M1 M2 M3 M4

Streets Massacre!

M1 M2 M3 M4 M5

Hell Awaits!

M1 M2 M3 M4 M5

Secret maps
Bonus maps

M1 M2 M3 M4

This level occupies the map slot E1M8. For other maps which occupy this slot, see Category:E1M8.
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E1M8: Deimos Anomaly is the second secret map in episode Cleaning the Infection of Town Infection: The Flooding. It was designed by José Navarrete (CoTeCiO) and uses the music track "". The par time defined in MAPINFO is 2:00.


Map of Deimos Anomaly
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. After using the double-sided switch, head back to where the blue key was and take the teleporter to get an energy cell and a plasma gun. (sector 3)
  2. After using the double-sided switch, the north end is open, which has a red key, an armor bonus, a medikit, and a backpack. (sector 5)
  3. At the south hall, use the west switch in the alcove and take the teleporter to get health and armor bonuses. (sector 52)
  4. Open the red door in the south hall to find a megaarmor, stimpacks, and a computer area map. (sector 91)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 4, 2024.


Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 121)
  2. facing east. (thing 122)
  3. facing north. (thing 123)
  4. facing south. (thing 124)


Map data[edit]

Things 135
Vertices 394*
Linedefs 431
Sidedefs 570
Sectors 96
* The vertex count without the effect of node building is 343.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]