E1M8: E2M8 - Gomorrah (Switcheroom)
From DoomWiki.org
Switcheroom maps |
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Knee-Deep in the Dead
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The Shores of Hell |
Inferno |
Thy Flesh Consumed |
E1M8: E2M8 - Gomorrah is the eighth and final map in the first episode of Switcheroom. It was designed by Travers Dunne (traversd) and is based on the layout of E2M8: Tower of Babel. The par time defined in MAPINFO is 30 seconds.
Contents
Walkthrough[edit]
Essentials[edit]
Head straight forward to a brightly-lit hole and drop down it to land in the central arena, which is guarded by imps and spectres, then enter the middle chamber to lower a block and reveal two or three barons of Hell. Kill all the barons to lower the north wall, step through it to get the red keycard then use the lift here to get back to the surface. Head north across a bridge and open the red door on the other side, then step through it to land in a pit with numerous monsters. The level will automatically end when your health reaches 1%.
Other points of interest[edit]
Secrets[edit]
- Head to the westernmost pillar and enter its west side to get a megaarmor. (sector 12)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:18.31 | AxeL | 2022-01-03 | s1r8p018.zip | Cross-listed from Pacifist |
NM speed | 0:17.94 | Andrea Rovenski (Cyberdemon531) | 2015-04-15 | s1r8n017.zip | |
UV max | 1:59.80 | Andrea Rovenski (Cyberdemon531) | 2015-06-10 | s1r8-159.zip | |
NM 100S | 0:21.97 | Andrea Rovenski (Cyberdemon531) | 2015-04-11 | s1r8s021.zip | |
UV -fast | 2:40.80 | Andrea Rovenski (Cyberdemon531) | 2015-06-10 | s1r8f240.zip | |
UV -respawn | 2:44.60 | Andrea Rovenski (Cyberdemon531) | 2015-04-11 | s1r8r244.zip | |
UV Tyson | 5:39.03 | Joca64 | 2015-09-05 | s1r8t539.zip | |
UV pacifist | 0:18.31 | AxeL | 2022-01-03 | s1r8p018.zip |
The data was last verified in its entirety on May 30, 2024.
Deathmatch[edit]
Player spawns[edit]
This level contains seven spawn points:
- facing south. (thing 33)
- facing north. (thing 71)
- facing south. (thing 74)
- facing west. (thing 75)
- facing east. (thing 76)
- facing south. (thing 77)
- facing east. (thing 78)
Statistics[edit]
Map data[edit]
Things | 149 |
Vertices | 452* |
Linedefs | 502 |
Sidedefs | 772 |
Sectors | 72 |
Things[edit]
This level contains the following numbers of things per skill level:
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