E1M8: Kill or Be Killed (Absolutely Killed)

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Absolutely Killed maps
This level occupies the map slot E1M8. For other maps which occupy this slot, see Category:E1M8.

E1M8: Kill or Be Killed is the eighth and final map of Absolutely Killed. It was designed by scwiba.

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Walkthrough[edit]

Map of Kill or Be Killed
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head up the hall at the start, but find a hanging body that is not a baron of Hell body and use it. This lowers the south wall with ammo clips, a box of rockets, and health bonuses. (sector 53)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 295
Vertices 1113*
Linedefs 928
Sidedefs 1695
Sectors 54
* The vertex count without the effect of node building is 823.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]