E1M8: Phobos Anomaly (Ultimate Doom In Name Only)
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Ultimate Doom In Name Only maps |
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Knee-Deep in the Dead
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The Shores of Hell |
Inferno |
Thy Flesh Consumed |
This level occupies the map slot E1M8. For other maps which occupy this slot, see Category:E1M8.
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E1M8: Phobos Anomaly is the eighth and final map in the Knee-Deep in the Dead episode of Ultimate Doom In Name Only. It was designed by Chris Pisarczyk (Armaetus) and Matt Powell (cannonball), and uses the music track "The Forgotten God" by Tristan Clark, from Revolution! MIDI Pack.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Open the door behind the start to get a backpack. (sector 39)
- Head east from the start, then into a room to the southeast. Head west, then use the computer to the northeast, lowering the west computer. Down here are energy cells and a megaarmor. (sector 94)
- At the curved steps at the north end, open the north wall to get a soul sphere. (sector 138)
- Get the yellow key to lower to a room below. Open the northeast wall to get rockets and partial invisibility. (sector 427)
- After killing all of the barons of Hell, head to the southeast side of the warped complex and pick up the soul sphere and energy cells (only on Ultra-Violence or higher). (sector 425)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on December 10, 2023.
Statistics[edit]
Map data[edit]
Things | 578 |
Vertices | 2994* |
Linedefs | 2990 |
Sidedefs | 4445 |
Sectors | 452 |
Things[edit]
This level contains the following numbers of things per skill level:
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