E1M8: StarGate into Infinity (Infinity)
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This level occupies the map slot E1M8. For other maps which occupy this slot, see Category:E1M8.
E1M8: StarGate into Infinity is the eighth and final level of Infinity. It was designed by Björn Hermans and Holger Nathrath, and uses a MIDI rendition of "Blade Runner (End Titles)" by Vangelis, from Blade Runner, as its music track.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Collecting keys
Exit
Other points of interest[edit]
Secrets[edit]
- The bridge going across the water has two openings in the cages. Jump to the southern pool of water and go to the southeast corner quickly (because the water is damaging). You will be able to get a box of ammo and a box of shotgun shells before teleporting back. (sector 109)
- See Secret #1. (sector 117)
- Jump to the northern pool of water from the bridge and run to the northwest corner. Along this corridor will be a medikit as you head back to the previous room. (sector 114)
- By approaching the big door in the center of the map, the whole central room opens up. Go to the steps and press the two switches to reveal two more alcoves with monsters in them, both of which count as separate secrets. The northern compartment has a switch to open the final area as well. (sector 52)
- See Secret #4. (sector 55)
- The final area of the map where the exit is counts as a secret. (sector 92)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 8:57.14 | Serge Marudov (Never_Again) | 2010-06-28 | infinity_na.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on December 7, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south. (thing 172)
- facing south. (thing 173)
- facing south. (thing 174)
- facing south. (thing 175)
Statistics[edit]
Map data[edit]
Things | 213 |
Vertices | 548* |
Linedefs | 562 |
Sidedefs | 836 |
Sectors | 122 |
Things[edit]
This level contains the following numbers of things per skill level:
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