E1M8: Transport Facility (Doom the Way id Did)

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Doom the Way id Did maps
The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E1M8. For other maps which occupy this slot, see Category:E1M8.

E1M8: Transport Facility is the eighth and final map of Knee-Deep in the Dead in Doom the Way id Did. It was designed by Jacob Zuchowski (ellmo) in the style of Sandy Petersen and features a boss battle with either two or three barons of Hell, depending on the skill level.

Walkthrough[edit]

Map of Transport Facility
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

From the starting room head through the door. On ground floor, you can go through the tunnel if you choose, or you can go up the lift. If you go through the tunnel here, a path branching left leads to a shotgun and ammo. At the end, the lights will turn on at the staircase, and there is a door leading to the main arena of the map.

If you plan on taking the upper route, use the lift, then climb the stairs and jump across to the other end of the balcony. You can grab a few health bonuses here. Go through this path and take the door to the northeast. In front of you lies an armor and in the side areas lies a chaingun, ammo, and a backpack. Take all that is needed then enter the door at the end of the path, which leads to the same arena as the other passage.

In the main arena you will have to first deal with imps, spectres and demons. When you are ready, head around the structure to the south and flip the switch there. This lowers the structure, and in the middle is an evil eye. Approach this eye to reveal three barons around you. When you kill them, the northern walls will lower. You will see a staircase leading down to a demonic pentagram teleporter. Enter this one, and spectres will bite you until your health reaches 11% or lower and then the level ends.

Other points of interest[edit]

Secrets[edit]

  1. At the start, head into the next room and ignore the lift for now. Go all the way down this hall and up the stairs that light up as you go. However, do not open the door at the top. Look to the left to find a gray wall that you are able to open. Open it and follow the path to obtain a rocket launcher and some rockets. (sector 40)
  2. If you go down the left path instead of taking the lift, you may notice a side room to the left. If you head in to this side room, you will find a shotgun and some shells. There is a dark passage just northwest of the pickups, and inside is a switch. Flip it and go back to the room with the lift. Ride the lift up and head up the steps and across the gap. The switch you pressed revealed an opening to your right. (sector 67) There is a soul sphere at the end of this path, but get it quickly because the platform it is on will rise up eventually.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:47 Looper 2011-12-21 i1d8-047.zip
NM speed 00:42 eschdoom 2012-11-18 i1dxnm.zip
UV max 01:16 NoobBait 2011-12-18 i1d8-116.zip
NM100S 01:11 Didier Bertrand 2011-12-12 i1d8s111.zip
UV -fast
UV -respawn
UV Tyson 03:09 NoobBait 2011-12-18 i1d8t309.zip
UV pacifist

Last updated on June 19, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes

Last updated on June 19, 2013.

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 165
Vertices 818*
Linedefs 914
Sidedefs 1391
Sectors 168
* The vertex count without the effect of node building is 680.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]