E1M8 (BOBKDV2)
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BOBKDV2 maps |
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E1M8 is the eighth and final map of BOBKDV2. It was designed by Bob Carter. It was later adapted into E3M5 of The Lost Episodes of Doom.
Contents
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
The yellow door does not require the yellow key to open it. In fact, there is no yellow key on the map.
During the sequence where the player is teleported to the same-looking rooms over and over again, using the front door of each room will crash the game, because each door is a 1-sided linedef.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on December 8, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south. (thing 3)
- facing south. (thing 4)
- facing south. (thing 5)
- facing west. (thing 6)
Statistics[edit]
Map data[edit]
Things | 367 |
Vertices | 687* |
Linedefs | 732 |
Sidedefs | 911 |
Sectors | 119 |
Things[edit]
This level contains the following numbers of things per skill level:
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