E1M8 (BOBKDV2)

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BOBKDV2 maps
This level occupies the map slot E1M8. For other maps which occupy this slot, see Category:E1M8.
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E1M8 is the eighth and final map of BOBKDV2. It was designed by Bob Carter. It was later adapted into E3M5 of The Lost Episodes of Doom.

Walkthrough[edit]

Map of E1M8
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 8, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 3)
  2. facing south. (thing 4)
  3. facing south. (thing 5)
  4. facing west. (thing 6)

Statistics[edit]

Map data[edit]

Things 367
Vertices 687*
Linedefs 732
Sidedefs 911
Sectors 119
* The vertex count without the effect of node building is 615.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]