E1M8 (Nuke Mine)

From DoomWiki.org

Nuke Mine maps
This level occupies the map slot E1M8. For other maps which occupy this slot, see Category:E1M8.

E1M8 is the eighth and final map of Nuke Mine. It was designed by Jason Hargreaves and uses the music track " ".

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough[edit]

Map of E1M8
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

When playing this map in Ultimate Doom (or -complevel 3 of PrBoom+), this map can only be completed legitimately on Ultra-Violence or higher. This is because of the 666 tags requiring the killing of two barons of Hell, which are only present on those skill levels. With earlier versions of Doom, or -complevel 2 of PrBoom+, killing the spiderdemon will also cause the walls surrounding the exit to lower, so the level can be completed on all skills.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 35)
  2. facing south. (thing 36)
  3. facing south. (thing 37)
  4. facing south. (thing 38)

Statistics[edit]

Map data[edit]

Things 39
Vertices 217*
Linedefs 213
Sidedefs 356
Sectors 16
* The vertex count without the effect of node building is 167.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]