E1M9: Hunted Down (Dawn of the Dead)

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Dawn of the Dead maps
This level occupies the map slot E1M9. For other maps which occupy this slot, see Category:E1M9.
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E1M9: Hunted Down is the ninth and secret map of Dawn of the Dead. It was designed by Jan Van der Veken and uses the music track "MUS_E1M9," composed for Heretic by Kevin Schilder.

Walkthrough[edit]

Map of Hunted Down
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the four-way intersection in the center of the map, take the east door, and at the next intersection, approach the pentagram at the south wall for it to lower. Head down the steps and open the east wall at the midway point to reach an outside area with cacodemons and a megaarmor. (sector 189)
  2. Go back to the first intersection, but this time take the western door. Like the last time, go south from the second intersection. On the ledge to the left of the starting point, go behind the chaingun and shoot the lion switch to find a BFG9000 and an energy cell pack. (sector 246)
  3. Now take the north door from the previously mentioned intersection. After going through the door, press the gargoyle switch to your right to open a wall containing a computer area map, a shotgun, and a medikit. (sector 300)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 11:03.97 Andy Olivera 1997-10-02 doduvaro.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on September 21, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 4)
  2. facing south. (thing 5)
  3. facing north. (thing 6)
  4. facing west. (thing 7)

Statistics[edit]

Map data[edit]

Things 226
Vertices 1930*
Linedefs 1968
Sidedefs 2683
Sectors 322
* The vertex count without the effect of node building is 1643.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]