E1M9: Lugano Base ZR-X (2002 A Doom Odyssey)
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2002 A Doom Odyssey maps |
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Deep into the Code
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The Road to Eternity |
The Evil Unleashed |
The Search for Stephanie (original) Torment Ultima (10th ed.) |
Bonus ZDoom levels |
This level occupies the map slot E1M9. For other maps which occupy this slot, see Category:E1M9.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
E1M9: Lugano Base ZR-X is the ninth and secret map in the Deep into the Code episode of 2002 A Doom Odyssey. It was designed by Paul Corfiatis and uses his music track "Dance of the Trooper". In the 10th anniversary edition the level was subtly renamed into Lugano Base ZRX, and some geometry modifications and a small change to the distribution of shotgun guys were made.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the starting area, head up the steps and look west. Shoot the switch to open two rooms with health and armor bonuses inside. In the 10th anniversary edition, these two rooms count as separate secrets. (sector 32, plus sector 208 only in 10th ann.ed.)
- In the northern alcove in Secret #1, press on the north wall to reveal the next secret room, where you can see a BFG9000, and in the 10th ann. ed., an arrow with the number 5 next to it on the floor. (sector 34 in original ed., sector 37 in 10th ann.ed.) Attempting to grab the BFG9000 will trigger a crusher. Though it is possible to trigger the crusher, backpedal, and then run through the crusher all without taking any damage, it is easier to use Secret #3 to get through.
- In Secret #2, wait 5 minutes from the start of the level for the wall to open, pointed to by the arrow and the number 5 in the 10th ann. ed., then follow the long passage to the invulnerability, which can be used to survive the nearby crusher. Note that this passage counts as the secret, not the BFG9000 or the crusher. Also note that the door will close, and you only have one shot to enter the passage. (sector 38)
- Head northwest from the start and open the door, then go further until you reach the switch at the end of the southeastern corridor, which will raise some nearby steps. Follow the path until you reach the shotgun shells, the red door, and a switch to the west. Flip the switch and then return to the starting point, going southwest this time to the open southern room that has a green armor in it. (sector 182)
- In the southernmost room (the one behind the blue door), flip either one of the switches to lower a lift, then face south. You will have to make an angled jump to get out of the window and to the outdoor portion. There are several supplies in the northwest corner here. (sector 89)
- In the same room mentioned in Secret #5, flip the switch to your right (west) and take the lift up. Drop into the nukage and go northeast towards the lift. Flip the switch at the end of this hall, then leave via the door nearby to return back to the southernmost room. You will notice the door directly in front of you (the northeastern one) is now open. Now flip the switch to your left (east), take the lowered lift up, and enter the freshly opened room. Flip the switch inside of this room to lower the soul sphere. (sector 126)
- Head south from where the red key is located and press on the wall with the candle in front of it (directly south of the key). You will find achaingun, boxes of ammo, and a computer area map inside of this secret room. (sector 212)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed | 1:42.94 | Kyle McAwesome | 2011-07-04 | a1d9-142.zip | |
NM speed | |||||
UV max | 5:06.77 | Kyle McAwesome | 2014-09-09 | a1d9-506.zip | |
NM 100S | 5:12.51 | Kyle McAwesome | 2011-09-23 | a1d9s512.zip | |
UV -fast | 5:08.66 | Ricardo Bischoff (Rizera) | 2011-07-10 | a1d9f508.zip | |
UV -respawn | |||||
UV Tyson | 7:06.89 | Andrey Boldt (Hitherto) | 2021-09-03 | a1d9t706.zip | |
UV pacifist | |||||
NoMo | 1:28.17 | Matt Powell (cannonball) | 2011-09-25 | a1d9o128.zip |
The data was last verified in its entirety on April 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains seven spawn points:
- facing north. (thing 346)
- facing south-west. (thing 347)
- facing south-east. (thing 348)
- facing north-east. (thing 349)
- facing west. (thing 350)
- facing west. (thing 351)
- facing south. (thing 352)
Statistics[edit]
Map data[edit]
Original ed.:
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10th ann.ed.:
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Things[edit]
This level contains the following numbers of things per skill level:
* In the 10th anniversary edition, seven shotgun guys no longer appear at skill Hey, not too rough and below. |
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