E1M9: Lugano Base ZR-X (2002 A Doom Odyssey)

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2002 A Doom Odyssey maps
Deep into the Code
The Road to Eternity

M1 M2 M3 M4 M5 M6 M6 M7 M8 M9

The Evil Unleashed

M1 M2 M3 M4 M4 M5 M5 M6 M7 M8 M9

The Search for Stephanie (original)
Torment Ultima (10th ed.)

M1 M1 M2 M3 M4 M5 M6 M7 M8 M9 M9

Bonus ZDoom levels

M1 M1 M2

This level occupies the map slot E1M9. For other maps which occupy this slot, see Category:E1M9.
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E1M9: Lugano Base ZR-X is the ninth and secret map in the Deep into the Code episode of 2002 A Doom Odyssey. It was designed by Paul Corfiatis and uses the music track "". In the 10th anniversary edition the level was subtly renamed into Lugano Base ZRX, and some geometry modifications and a small change to the distribution of shotgun guys were made.


Map of Lugano Base ZR-X (original)
Map of Lugano Base ZRX (10th ed.)
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the starting area, head up the steps and look west. Shoot the switch to open two rooms with health and armor bonuses inside. In the 10th anniversary edition, these two rooms count as separate secrets. (sector 32, plus sector 208 only in 10th ann.ed.)
  2. In the northern alcove in Secret #1, press on the north wall to reveal the next secret room, where you can see a BFG9000 and an arrow with the number 5 next to it on the floor. (sector 34 in original ed., sector 37 in 10th ann.ed.)
  3. Attempting to grab the BFG9000 in Secret #2 will trigger a crusher that is unavoidable. To survive it, you will have to wait 5 minutes from the start of the level for the wall with the arrow and the 5 to open, then follow the long passage to the invulnerability. Note that this passage counts as the secret, not the BFG9000 or the crusher. Also note that the door will close, and you only have one shot to enter the passage. (sector 38)
  4. Head northwest from the start and open the door, then go further until you reach the switch at the end of the southeastern corridor, which will raise some nearby steps. Follow the path until you reach the shotgun shells, the red door, and a switch to the west. Flip the switch and then return to the starting point, going southwest this time to the open southern room that has a green armor in it. (sector 182)
  5. In the southernmost room (the one behind the blue door), flip either one of the switches to lower a lift, then face south. You will have to make an angled jump to get out of the window and to the outdoor portion. There are several supplies in the northwest corner here. (sector 89)
  6. In the same room mentioned in Secret #5, flip the switch to your right (west) and take the lift up. Drop into the nukage and go northeast towards the lift. Flip the switch at the end of this hall, then leave via the door nearby to return back to the southernmost room. You will notice the door directly in front of you (the northeastern one) is now open. Now flip the switch to your left (east), take the lowered lift up, and enter the freshly opened room. Flip the switch inside of this room to lower the soul sphere. (sector 126)
  7. Head south from where the red key is located and press on the wall with the candle in front of it (directly south of the key). You will find achaingun, boxes of ammo, and a computer area map inside of this secret room. (sector 212)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:42.94 Kyle McAwesome 2011-07-04 a1d9-142.zip
NM speed
UV max 5:06.77 Kyle McAwesome 2014-09-09 a1d9-506.zip
NM 100S 5:12.51 Kyle McAwesome 2011-09-23 a1d9s512.zip
UV -fast 5:08.66 Ricardo Bischoff (Rizera) 2011-07-10 a1d9f508.zip
UV -respawn
UV Tyson 7:06.89 Andrey Boldt (Hitherto) 2021-09-03 a1d9t706.zip
UV pacifist
NoMo 1:28.17 Matt Powell (cannonball) 2011-09-25 a1d9o128.zip

The data was last verified in its entirety on April 3, 2022.


Player spawns[edit]

This level contains seven spawn points:

  1. facing north. (thing 346)
  2. facing south-west. (thing 347)
  3. facing south-east. (thing 348)
  4. facing north-east. (thing 349)
  5. facing west. (thing 350)
  6. facing west. (thing 351)
  7. facing south. (thing 352)


Map data[edit]


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]