E1M9: Relay Station (Doom the Way id Did: The Lost Episodes)

From DoomWiki.org

DtWiD: The Lost Episodes maps
Knee-Deep in the Dead
The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

Base Instinct

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

The Final Gate

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E1M9. For other maps which occupy this slot, see Category:E1M9.

E1M9: Relay Station is the ninth and secret map of the Knee-Deep in the Dead episode in Doom the Way id Did: The Lost Episodes. It was designed by Michael Fraize (Marcaek).

Walkthrough[edit]

Map of Relay Station
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Only the blue key is needed to finish this level. The red and yellow keys are used to access optional areas.

Step round the wall in front of you and kill the zombiemen and imps ahead, along with any shotgun guys in the center tower, then go through the south-east door and head north past some more monsters to a lift. Ride the lift up to a computer room, then go to the eastern-most block and push the button on it - this will lower the north-west wall, but will also open a monster closet to the south. Go through the north-west wall to enter a chamber with a blue floor and a chaingun, then head north-west until you pass through a bright doorway and west to a wall with blue strips. The blue keycard can be found in an alcove to the east; taking it lowers the blue-strip wall to reveal a zombieman and one or two shotgun guys.

Go back to the computer room and ride the lift down, then head south until you reach two locked doors. Open the west (blue) door and climb some blue steps to a nukage pool guarded by some monsters, which can be blown up using the nearby barrels, then go through either exit door and follow the hallway round to some zombies who are guarding the exit button.

Other points of interest[edit]

From the blue key, go south into a dead end and press the button here to open a new room in the north-east corner of the maze. This room contains the red keycard, but taking it will open two closets to your left and right containing imps, zombies and demons. With the red key, return to the starting point and flip the switch that has appeared here to lower the lift in the center tower, then ride that lift up and flip another switch at the top to lower the west wall, revealing a new area with a nukage river. Cross the river and pass through the red door in the south-west corner to enter a hall with an angular nukage pit, then use the lift on the east side to go up to the yellow keycard, which is used to open the door opposite the blue door.

Secrets[edit]

  1. In the computer room at the north-east end of the map, open the west wall with a candle in front of it to find a chainsaw, a stimpack, health bonuses, armor bonuses, a box of bullets and a partial invisibility. (sector 109)
  2. Just north of the wall with the candle in front of it, press on the light fixture to find a switch. Flipping it lowers the central computer block that holds a light amplification visor, a health bonus and a box of shotgun shells. (sector 47)
  3. After getting the blue key in the maze, go to the north end, then go south through the bright doorway. You will hear a door open. Head south, then west and take the first path south. Get the megaarmor to the right. (sector 175)
  4. Open the wall south of the yellow key to get a computer area map. (sector 108)
  5. Approaching the yellow key opens up a switch in the previous room, which is just north of the lift leading to the yellow key. Flipping this switch lowers the north-west wall. Ride that wall up, then open the north wall to reach some steps with several supplies, including a partial invisibility at the north-west. (sector 137)
  6. In the steps accessed from the previous secret, head down the steps on the east side to a corpse, a rocket, a stimpack, and a box of shotgun shells. Just before this corpse, press on the section of wall that does not have slime on it to find a box of bullets, a rocket, and a rocket launcher. (sector 150)
  7. In the south-east area, ride the lift up and open the west wall for a rocket launcher, a box of bullets, an armor and a box of rockets. (sector 170)
  8. In the south-east area, ride the lift up and flip the switch to lower the tan block in the yard below and release spectres. Back outside, step on the teleporter inside this block to get a supercharge. (sector 45)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 7, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains nine spawn points:

  1. facing east. (thing 267)
  2. facing south-east. (thing 268)
  3. facing north-east. (thing 275)
  4. facing west. (thing 276)
  5. facing east. (thing 277)
  6. facing north. (thing 278)
  7. facing north-west. (thing 279)
  8. facing north-east. (thing 280)
  9. facing south-west. (thing 282)

Statistics[edit]

Map data[edit]

Things 365
Vertices 1082*
Linedefs 1097
Sidedefs 1516
Sectors 189
* The vertex count without the effect of node building is 894.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]