E2M0: For the Hell of It (ZPack)

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ZPack maps
The Remains of UAC

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

Descent to Darkness

M1 M2 M3 M4 M5 M5 M6 M7 M8 M9 M0

This level occupies the map slot E2M0. For other maps which occupy this slot, see Category:E2M0.
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E2M0: For the Hell of It (M_PHOBUS2.WAD) is the tenth and secret map in episode Descent to Darkness of ZPack. It was designed by James Cresswell (Phobus) and uses the music tracks "Titania" and "Boss (Titania)," both from Star Fox and composed by Hajime Hirasawa. The par time defined in MAPINFO is 13:00.


Map of For the Hell of It
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. As you go along the conveyor at the start, stick to the left side when you reach a divider that separates the paths. Go around the poles and when you get the green armor, the secret will trigger. (thing 13 via thing 14, ZDoom's "secret trigger" actor)
  2. In the large yard with enemies warping in, the door at the south end has satyrs behind it. Near the door, you can spot a megaarmor on a ledge. Jump up there and grab the megaarmor to trigger the secret. (thing 112 via thing 113)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 21, 2021.


Player spawns[edit]

This level contains nine spawn points:

  1. facing south-east. (thing 536)
  2. facing west. (thing 537)
  3. facing north. (thing 538)
  4. facing south-east. (thing 539)
  5. facing south-east. (thing 540)
  6. facing east. (thing 541)
  7. facing south-west. (thing 542)
  8. facing south-west. (thing 543)
  9. facing east. (thing 552)


Map data[edit]

Things 1141
Vertices 6600*
Linedefs 7584
Sidedefs 13342
Sectors 898
* The vertex count without the effect of node building is 6600.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]