E2M1: Advent (Cleimos)
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Cleimos maps |
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This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
E2M1: Advent is the first map of Cleimos. It was designed by Rand and Steven Phares.
It was adapted into MAP01 of Cleimos 2.
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Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- After going through the first door, you will see a secret door, marked with a green texture, immediately behind the sign. It leads to two clips and eight shotgun shells. (sector 276)
- In the north of level is a water room with a structure in the middle. There is a secret path to the east of this room, accessible by leaving the water room through either exit, heading immediately east and opening a secret door across from the short red firestick. The path contains an armor and a stimpack (two stimpacks on easy skill). (sector 119)
- In the north-west of the water room is a section of wall with a less green texture. It is a secret door, leading to a computer map and a light amplification visor. (sector 122)
- The west side of the structure in the water room has a lift which lowers on approach, leading to a medikit (two on easy skill) and a backpack. (sector 136)
- After going through the southern red door, you will enter a square room with a demon face on its east wall. This lowers on pressing, revealing a room with two stimpacks, two boxes of bullets, and a switch which reveals a chaingun in the square room. (sector 31)
- The path immediately at the bottom of the stairs in the southern maze area counts as a secret and is impossible to miss. (sector 249)
- Go up the stairs in #6 and follow the path to the end. Ahead at the end is a secret door leading to a rocket launcher and a megaarmor. (sector 17)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 3:45.74 | EnragedEggplant | 2023-07-15 | cleimose2m1m345.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on July 24, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north. (thing 4)
- facing west. (thing 15)
- facing south. (thing 24)
- facing west. (thing 25)
Statistics[edit]
Map data[edit]
Things | 203 |
Vertices | 1460* |
Linedefs | 1587 |
Sidedefs | 1203 |
Sectors | 311 |
Things[edit]
This level contains the following numbers of things per skill level:
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