E2M1: Dark Dome Stairs (Dark Hell)
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Dark Hell maps |
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This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
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E2M1: Dark Dome Stairs is the first map of Dark Hell. It was designed by Greytale.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- There is a secret door in the south-east of the yellow key room (marked with a different texture) leading to two medikits, two imps, two cacodemons (not on easy skill), and a box of shotgun shells. On multiplayer there are also several other items. (sector 12)
- The box of shotgun shells in #1 marks a secret door leading to a room with a soul sphere and two boxes of rockets. There is a secret door on the north side of the corridor here (marked with a misaligned texture) leading to a room with 12 armors, eight medikits, and a backpack (more on multiplayer). (sector 20)
- The south side of the aforementioned corridor also has a secret door (marked with a misaligned texture) leading to a room with a cacodemon and a door. (sector 16)
- The door in #3 leads to a room with many health bonuses and armor bonuses. (sector 18)
- The room with the teleporter to the exit area counts as a secret and is impossible to miss. (sector 5)
Bugs[edit]
In the Maximum Doom version, secret #5 is impossible to reach. This was fixed in the version on the idgames archive.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 3:15.17 | Eric Baker (The Green Herring) | 2010-05-08 | dkhl-tgh.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on June 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains ten spawn points:
- facing south-west. (thing 163)
- facing north. (thing 164)
- facing north. (thing 165)
- facing south. (thing 166)
- facing east. (thing 171)
- facing north. (thing 172)
- facing north. (thing 224)
- facing east. (thing 225)
- facing south-west. (thing 286)
- facing south-west. (thing 595)
Statistics[edit]
Map data[edit]
Things | 599 |
Vertices | 541* |
Linedefs | 616 |
Sidedefs | 869 |
Sectors | 170 |
Things[edit]
This level contains the following numbers of things per skill level:
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