E2M1: Dark Dome Stairs (Dark Hell)

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Dark Hell maps
This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
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E2M1: Dark Dome Stairs is the first map of Dark Hell. It was designed by Greytale.

Walkthrough[edit]

Map of Dark Dome Stairs
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. There is a secret door in the south-east of the yellow key room (marked with a different texture) leading to two medikits, two imps, two cacodemons (not on easy skill), and a box of shotgun shells. On multiplayer there are also several other items. (sector 12)
  2. The box of shotgun shells in #1 marks a secret door leading to a room with a soul sphere and two boxes of rockets. There is a secret door on the north side of the corridor here (marked with a misaligned texture) leading to a room with 12 armors, eight medikits, and a backpack (more on multiplayer). (sector 20)
  3. The south side of the aforementioned corridor also has a secret door (marked with a misaligned texture) leading to a room with a cacodemon and a door. (sector 16)
  4. The door in #3 leads to a room with many health bonuses and armor bonuses. (sector 18)
  5. The room with the teleporter to the exit area counts as a secret and is impossible to miss. (sector 5)

Bugs[edit]

In the Maximum Doom version, secret #5 is impossible to reach. This was fixed in the version on the idgames archive.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:15.17 Eric Baker (The Green Herring) 2010-05-08 dkhl-tgh.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing south-west. (thing 163)
  2. facing north. (thing 164)
  3. facing north. (thing 165)
  4. facing south. (thing 166)
  5. facing east. (thing 171)
  6. facing north. (thing 172)
  7. facing north. (thing 224)
  8. facing east. (thing 225)
  9. facing south-west. (thing 286)
  10. facing south-west. (thing 595)

Statistics[edit]

Map data[edit]

Things 599
Vertices 541*
Linedefs 616
Sidedefs 869
Sectors 170
* The vertex count without the effect of node building is 448.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]