This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
E2M1: Deimos Anomaly is the first level of The Shores of Hell in Doom for Super NES. It is based on the original E2M1: Deimos Anomaly, with modifications to adapt the map to the console's limitations. The authors of the original map are Tom Hall and Sandy Petersen, and it uses an S-SMP arrangement of the music track "Hiding the Secrets".
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
Comparison of versions[edit]
No changes were made to this map's geometry versus the DOS version.
Areas / screenshots[edit]
Trudge not, lest ye be judged
This broad platform keeps monsters away, but also blocks your path
Statistics[edit]
Map data[edit]
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
2 |
13 |
15
|
Shotgun guy |
7 |
9 |
10
|
Imp |
3 |
8 |
14
|
Lost soul |
1 |
0 |
0
|
Demon |
2 |
7 |
12
|
Cacodemon |
0 |
2 |
3
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
2
|
Box of bullets |
1 |
0 |
0
|
4 shotgun shells |
3
|
Box of shotgun shells |
1
|
Energy cell |
1
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
5
|
Medikit |
8 |
7 |
7
|
Armor |
1
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
7
|
Health bonus |
8
|
Computer area map |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
4
|
Teleport landing |
13
|
|
Technical information[edit]
Inspiration and development[edit]