E2M1: Deimos Anomaly (Wonderful Doom)

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Wonderful Doom maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell
Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
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E2M1: Deimos Anomaly is the first map in episode The Shores of Hell of Wonderful Doom. It was designed by Eugene Guschin (Wraith777).

Walkthrough[edit]

Map of Deimos Anomaly
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. When you teleport to the southwest area, you will see a switch. Head behind the switch and press this switch to lower the north wall. This area has armor bonuses, a computer area map, and a large teleporter pad. You will find more armor bonuses along with health bonuses, a box of shotgun shells, and a box of rockets if you take the teleporter. (sector 27)
  2. After raising the platform with demons, pick up the stimpack in the northwest corner, which will lower a wall to the east. You will find a berserk pack, a stimpack, an ammo clip, and a megaarmor behind that wall. (sector 35)
  3. Raise the platform with demons, then head across for a wall to open. This is actually the switch that you used to raise the platform. Head back and enter the secret room to find a box of ammo and a teleporter. The room you teleport to will have rockets, shotgun shells, a box of rockets, a medikit, and a rocket launcher. (sector 37)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:44.86 abyrvalg 2007-11-28 w2d1-044.zip Plays back with wd_old.wad
NM speed
UV max
NM 100S 1:27.66 DidierTranber 2011-12-10 w2d1s127.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 21, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 69)
  2. facing south. (thing 107)
  3. facing east. (thing 108)
  4. facing south. (thing 115)

Statistics[edit]

Map data[edit]

Things 157
Vertices 504*
Linedefs 527
Sidedefs 670
Sectors 100
* The vertex count without the effect of node building is 437.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]