E2M1: Deimos Satellite (Doom: Damnation)

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Doom: Damnation maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.

E2M1: Deimos Satellite is the first map in the second episode of Doom: Damnation. It was designed by Ofisil and uses the music track "Mechanical Nightmare". The par time defined in the DEHACKED lump is 1:30.


Map of Deimos Satellite
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Turn left and head forward to a door that will open as you approach. Continue going forward through two more doors until you enter a room with barrels and a lava pit (do not fall in as the pit is inescapable), then press on the west door to open it - this will also open a door near the starting point revealing two barons of Hell (four on Hurt Me Plenty skill level or higher) who will be able to see you, so watch out for long-distance attacks. There are five buttons behind the door you just opened - press the right-hand button on the north wall to open a wall in the previous room, then walk through it and step on the moving platform to be carried up to a gray passage.

Follow the passage east to a blue room and continue on to a darker area, then look south to see a door with a small tunnel next to it. Follow the tunnel to a dark-gray room containing a button and press it to open the door, then go through it to return to the starting area and head east to the room that the barons emerged from. The door in the south wall has opened - go through it and head south down either passage containing health bonuses, then turn left or right to enter the tunnel containing the blue keycard. With this key, backtrack to the blue room and enter the north area to find a door requiring that key - behind it is another baron guarding the red keycard. Go back to the starting area and head east up some steps to a door requiring the red key, open it and step on the patch of sky to finish the level.

Other points of interest[edit]

The blue teleporters throughout this level can only be used by the barons, and allow them to teleport between rooms to pursue you.

The western-most chamber contains five buttons, although only one is required to complete the level.

  • The left-hand button on the north wall will open to reveal a niche with four clips.
  • The right-hand button on the west wall will raise the north nukage pit in the room with the red bridge. This pit contains an invulnerability pickup and a berserk pack.
  • The button on the south wall will raise the south nukage pit in the room with the red bridge, which contains a medikit, an armor bonus and shotgun shells. The baron-only teleporter here leads to the blue key room.

From the room with five buttons, head south to a blood pool containing a chainsaw on a red teleporter - if you straferun on to the teleporter, you will collect the weapon as you are teleported to a chamber above the gray passage containing a box of bullets and armor bonuses.

Pressing the button that opens the door to the blue key room also opens an alcove in the room west of the starting area, which contains a box of shotgun shells and a medikit.

After getting the blue key, head west until you cross the red bridge then head south and east through an open door, which leads to a passage containing a medikit and a blue key door. A chaingun can be found behind this door.


  1. In the red key room, use the brown section of the wall at the east side. Leave the room and head east to pick up a backpack. (sector 144)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 3, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing south-west. (thing 133)
  2. facing north. (thing 134)
  3. facing south-east. (thing 135)
  4. facing south-west. (thing 136)
  5. facing east. (thing 137)
  6. facing east. (thing 138)
  7. facing south-east. (thing 139)
  8. facing north-east. (thing 140)


Map data[edit]

Things 152
Vertices 648*
Linedefs 735
Sidedefs 1001
Sectors 152
* The vertex count without the effect of node building is 596.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]