This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
E2M1: Flesh Start is the first map of episode (The Collider's) New Clothes in Return to Hadron. It was designed by Matt Powell (cannonball) and uses the music track "Into Sandy's City" by Robert Prince (from Doom II) (original episode) or "Alien Jungle" by Stuart Rynn (stewboy) (Ultimate edition). In the Ultimate edition this level received extensive geometry changes and also some updates in its things population.
Walkthrough[edit]
Map of Flesh Start (original)
Map of Flesh Start (Ultimate)
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the south side of the dark-floored area where you can see the yellow key, you can spot a switch if you look to the southwest. Shoot it and fall down a floor, then go to the northeast corner to find two armor bonuses and a switch, which will lower the yellow key platform. The yellow key can then be used to get a rocket launcher near the blue and red bars. (sector 72)
- Get past the crushers at the start and into the area where the demons came from. Turn to the northwest and notice that the top part of the wall in the corner has slime on it. Press on the wall underneath it to open a room with partial invisibility, rockets, and a medikit. (sector 130)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on April 3, 2022.
Statistics[edit]
Map data[edit]
This level contains the following numbers of things per skill level:
Original ep.:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
21 |
22 |
21
|
Shotgun guy |
8 |
12 |
20
|
Imp |
7
|
Lost soul |
2 |
3 |
6
|
Demon |
5 |
9 |
13
|
Spectre |
3 |
4 |
5
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Rocket launcher |
1
|
Ammunition |
1-2 |
3 |
4-5
|
4 shotgun shells |
3
|
Box of shotgun shells |
4
|
Rocket |
5
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
15
|
Medikit |
4
|
Armor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
27
|
Health bonus |
2
|
Partial invisibility |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
8
|
|
Ultimate ed.:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
21 |
22 |
21
|
Shotgun guy |
8 |
12 |
20
|
Imp |
7
|
Lost soul |
2 |
3 |
6
|
Demon |
7 |
11 |
15
|
Spectre |
3 |
4 |
5
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Rocket launcher |
1
|
Ammunition |
1-2 |
3 |
4-5
|
4 shotgun shells |
3
|
Box of shotgun shells |
4 |
3 |
3
|
Rocket |
5
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
17
|
Medikit |
5
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
27
|
Health bonus |
2
|
Partial invisibility |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
8
|
Teleport landing |
1
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]