E2M1: Foray (The Classic Episode)

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The Classic Episode maps
This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.

E2M1: Foray is the first map of The Classic Episode wad. It was created by Anthony Soto and uses the music track "At Doom's Gate". The map is fairly complex and focuses on close combat so the shotgun will be your best friend.


Map of Foray
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


From the starting point, walk into the room ahead and take the hallway on the right (two traps on either sides with shotgunners will open). Go left and drop down. Walk into blue room, walk around the metallic column and press the green button to make up the pillars therefore to get to the keycard. Walk on them up and grab the red key.

Go out of this room by climbing the stairs. Drop down and take south eastern way. Enter the alcove to press the button to open red bars (a trap behind you will open). Walk upstairs. To get to the other side where there is the key make a run-and-jump on the pillar and then to the northern ledge. Grab the blue key.

Drop down into the grey floor room. Go south back to the familiar room and take the staircase west. Open the door, head right and grab the yellow key in the room. Take the northern blue door to go out. Go left to the nukage room and open the yellow door. Go right, turn and press the switch to finish.

Other points of interest[edit]

In the very beginning of the level, head right and take the chainsaw between two lamps.


  1. In the beginning room, head east and step on the floor in the south-eastern corner. The floor will go down, and you will find yourself in the closet with a chaingun and a blur sphere. (sector 128)
  2. In the south room with blue floor, walk around the tan crate to find security armor in it. (sector 121)

Areas / screenshots[edit]


Routes and tricks[edit]

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:27 Adam Williamson 2010-07-27 cl21-027.zip
NM speed 01:50 Joan Bagudà 2005-01-09 cs21-150.zip
UV max 01:29 Radek Pecka 2001-04-11 cl21-129.zip
NM100S 01:50 Joan Bagudà 2005-01-09 cs21-150.zip
UV -fast 02:05 M. Phoenix Dailey (Archy) 2012-03-12 cf21-205.zip
UV -respawn 01:33 M. Phoenix Dailey (Archy) 2012-06-05 cr21-133.zip
UV Tyson 02:38 Ranjo Kahluff (Mummi) 2002-11-14 ct21-238.zip
UV pacifist 00:46 Radek Pecka 2002-04-27 cp21-046.zip

The data was last verified in its entirety on July 4, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:26.29 kvothesixstring 2024-06-07 ce2-1p26.zip Cross-listed from Pacifist
NM speed 0:52.91 Karim El-Sheikh (Kimo Xvirus) 2009-01-04 cn21-052.zip
UV max 1:27.89 Andrea Rovenski 2024-04-23 ce2-1-127.zip
NM 100S 1:50.49 Joan Baguda 2005-01-09 cs21-150.zip
UV -fast 1:59.37 Andrea Rovenski 2023-05-29 ce01f159.zip
UV -respawn 1:22.14 Andrea Rovenski 2024-04-24 ce2-1r122.zip
UV Tyson 2:36.77 Andrea Rovenski 2024-04-23 ce2-1t236.zip
UV pacifist 0:26.29 kvothesixstring 2024-06-07 ce2-1p26.zip
NoMo 0:18.40 kvothesixstring 2024-06-07 ce21-1o18.zip

The data was last verified in its entirety on June 24, 2024.


Player spawns[edit]

This level contains seven spawn points:

  1. facing south. (thing 49)
  2. facing south-east. (thing 51)
  3. facing north-west. (thing 123)
  4. facing south-west. (thing 124)
  5. facing south-west. (thing 130)
  6. facing south. (thing 132)
  7. facing west. (thing 157)


Map data[edit]

Things 180
Vertices 756*
Linedefs 797
Sidedefs 1082
Sectors 136
* The vertex count without the effect of node building is 648.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]