E2M1: From Here till Eternity (Eternity)

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Eternity maps
This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.

E2M1: From Here till Eternity is the first level of the episode replacement Eternity. It was designed by Björn Hermans and Holger Nathrath, and uses a MIDI rendition of "Main Title (Terminator 2 Theme)" by Brad Fiedel, from Terminator 2: Judgment Day, as its music track.

Walkthrough[edit]

Map of From Here till Eternity
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Go round to the south side of the courtyard and open the door here to enter the church, collect the shotgun on the pentagram then go west through an archway into the neighboring room. Go up the steps in the north-east corner to enter a windowed chamber with a stimpack, then go back to the main hall where a set of steps have risen on the east side. Climb the steps and go to the two doors at the north end of the next room, one of which requires the red key, then open the west door to see the blue keycard on a platform surrounded by a nukage pit. There is a switch on the west side of the platform that will raise the nukage and allow you to reach the key.

Go back to the previous room, drop into the nukage pit on the east side then open the wall between the blue skulls to enter a dark tunnel. The path will lead you to a square hole with a supercharge surrounded by seven white pads that hold different items; each pad has a different effect when stepped on, such as releasing monsters, activating a crusher above the supercharge or opening the way forward. Step on the pads with the medikit and armor bonus to open a path going south, then follow it to find a few caged monsters (including a baron of Hell on Ultra-Violence and Nightmare skill levels) guarding the red keycard.

Return to the teleporter pads and follow the path that has opened on the east side to the S room, then step on the S to open a wall in the north-west corner. Step through this wall and open the door just behind it to get back to the starting courtyard, then return to the red door you passed earlier and open it to face a couple of zombiemen. Open another door on the east side of the room and follow the trail of health bonuses to another door which has the exit switch behind it.

Other points of interest[edit]

Secrets[edit]

  1. In the room with the multiple defunct teleporters, stepping on the one with the medikit lowers a passage on the teleporter that does not have anything on it. This passage eventually leads to the red key, and you will get all three secret sectors doing so. (sector 185)
  2. See secret #1. (sector 186)
  3. See secret #1. (sector 187)

Bugs[edit]

  • A few small hall of mirrors effects have been reported near the start of this level, when used in Doom v1.2 or earlier.
  • When you enter the supercharge trap, the floor behind you will rise to block your escape. If you step back on to the floor as it rises, then step into the walkways on the east and west sides of the room, you will be unable to re-enter the trap or complete the level.
  • The door leading from the S room to the starting courtyard is a one-way door. If you go through it before collecting the red key, you will be unable to go back and collect the key.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:25.54 Neurometry 2017-12-30 ete1-125.zip
NM speed
UV max 3:39.89 Dylan Gill (TheV1perK1ller) 2020-03-05 e2t1-339.zip
NM 100S 1:55.63 Serge Marudov (Never_Again) 2012-11-30 eternm1_na.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 100S 1:01.46 NuruTheDoomer 2024-05-01 ete1os-101.zip

The data was last verified in its entirety on September 7, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 169)
  2. facing south. (thing 170)
  3. facing south. (thing 171)
  4. facing south. (thing 172)

Statistics[edit]

Map data[edit]

Things 177
Vertices 925*
Linedefs 977
Sidedefs 1586
Sectors 216
* The vertex count without the effect of node building is 756.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

Sources[edit]

External links[edit]