E2M1: From Here till Eternity (Eternity)

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Eternity maps
This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.

E2M1: From Here till Eternity is the first level of the episode replacement Eternity. It was designed by Bjorn Hermans and Holger Nathrath, and uses a MIDI rendition of the main theme from Terminator 2: Judgment Day, composed by Brad Fiedel.


Map of From Here till Eternity
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the room with the multiple defunct teleporters, stepping on the one with the medikit lowers a passage on the teleporter that does not have anything on it. This passage eventually leads to the red key, and you will get all three secret sectors doing so. (sector 185)
  2. See Secret #1. (sector 186)
  3. See Secret #1. (sector 187)


  • A few small HOMs have been reported near the start of this level, when used in Doom v1.2 or earlier.
  • When you enter in the soulsphere room trap, rush back but not too far. You will be able to go here only once.
  • Be careful to get the red key before returning back the start. You won't be able to go here, the small lift is a one-way passage.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:25.54 Neurometry 2017-12-30 ete1-125.zip
NM speed
UV max 3:39.89 Dylan Gill (TheV1perK1ller) 2020-03-05 e2t1-339.zip
NM 100S 1:55.63 Serge Marudov (Never_Again) 2012-11-30 eternm1_na.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 7, 2021.


Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 169)
  2. facing south. (thing 170)
  3. facing south. (thing 171)
  4. facing south. (thing 172)


Map data[edit]

Things 177
Vertices 925*
Linedefs 977
Sidedefs 1586
Sectors 216
* The vertex count without the effect of node building is 756.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]



External links[edit]