This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
E2M1: Io Anomaly is the first map of The Killing Fields of Io, the second episode of The Lost Episodes of Doom. It was designed by Christen David Klie.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Walking over the north side of the starting red square reveals an alcove to the south with a super shotgun, The back wall of this alcove is a secret door leading to a corridor containing health bonuses and a megaarmor. Collecting the megaarmor teleports you back to the north of the corridor. (sector 37)
- The far south-east of the level contains four pits each with a teleporter. The north-western one has a secret door in part of the curved section of wall leading to an imp, a demon (easy and medium skills) or a spectre (hard skill), six health bonuses, and a soul sphere. (sector 68)
- The north wall of #2 is a secret door leading to an energy cell pack and a switch. The switch lowers walls directly north of the start (through the door revealed by walking across the south side of the starting red square) revealing an energy cell pack and a BFG9000. However, in order to collect these items it is necessary to have lowered the corner walls of their rooms by pressing them before the switch in this secret is pressed, otherwise the walls will not lower fully. (sector 110)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The Compet-n records for the map are:
Miscellaneous demos[edit]
Style |
Time |
Player |
Date |
File |
Notes
|
|
|
|
|
.zip |
|
Deathmatch[edit]
Player spawns[edit]
This level contains seven spawn points:
- facing north. (thing 49)
- facing north. (thing 73)
- facing north. (thing 74)
- facing south-west. (thing 75)
- facing north. (thing 76)
- facing north. (thing 120)
- facing east. (thing 149)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 685.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
3 |
4 |
4
|
Shotgun guy |
11 |
15 |
16
|
Imp |
8 |
12 |
18
|
Demon |
1 |
1 |
0
|
Spectre |
0 |
0 |
1
|
Baron of Hell |
1
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
2
|
Chaingun |
2
|
Rocket launcher |
1
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
6
|
Box of bullets |
1
|
4 shotgun shells |
2
|
Box of shotgun shells |
2
|
Box of rockets |
1
|
Energy cell pack |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
4
|
Medikit |
4
|
Armor |
2
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
7
|
Health bonus |
27
|
Supercharge |
1
|
Backpack |
1
|
Berserk |
1
|
Computer area map |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Red skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
7
|
Exploding barrel |
6
|
Teleport landing |
5
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]