E2M1: Outpost Lima Charlie (Deadly Standards 2)

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Deadly Standards 2 maps
The Standards of Hell
This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
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E2M1: Outpost Lima Charlie is the first map of Deadly Standards 2. It was designed by Philip Brown (Liberation) and Glen Christie (Crunchynut44), and uses the music track "". The par time defined in MAPINFO is 2:45.

Walkthrough[edit]

Map of Outpost Lima Charlie
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the thin corridor with health and armor bonuses, turn around to find a soul sphere. (sector 1011)
  2. Get the hidden red key at the southeast side, then make your way to the southwest part of the map. Open the red door to get a megaarmor, a plasma gun, and an energy cell pack. (sector 1056)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:50.40 DidierTranber 2020-02-07 stdr21-450.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 2, 2022.

Statistics[edit]

Map data[edit]

Things 290
Vertices 4435*
Linedefs 4556
Sidedefs 7929
Sectors 1096
* The vertex count without the effect of node building is 3464.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • The name of the map, Outpost Lima Charlie, is a nod to the authors' initials of their aliases, Liberation (Lima) and Crunchynut44 (Charlie). This was due to the authors being stuck when trying to decide on a map name.

See also[edit]

Sources[edit]

External links[edit]