E2M1: Platform 1 (NJ Doom)

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NJ Doom maps
Come out fighting

M1 M2 M3 M4 M5 M6 M7 M8 M9

Blood, Guts 'n' Gory
Oh Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
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E2M1: Platform 1 is the first map in the Blood, Guts 'n' Gory episode of NJ Doom. It was designed by Nigel Rowand (Enjay).

Walkthrough[edit]

Map of Platform 1
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After going through the southern teleporter in the central room, walk to the west. Ahead of you is a secret door (marked with a red texture at the bottom) leading to a megaarmor and a path back to the start. (sector 132)
  2. After going through the door to the north near the door to #1, there is a secret door on the west wall (marked with a green texture) leading to a teleporter to the northern platform in the central area, where there is a soul sphere. Note that this platform can also be reached by jumping from the southern platform. (sector 134)
  3. Before the penultimate door is an east-west corridor with a secret door on the south wall (marked with some markings on the wall) leading to a shotgun guy and an invulnerability. (sector 92)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 162)
  2. facing west. (thing 163)
  3. facing west. (thing 164)
  4. facing west. (thing 165)
  5. facing south. (thing 166)

Statistics[edit]

Map data[edit]

Things 215
Vertices 674*
Linedefs 730
Sidedefs 958
Sectors 143
* The vertex count without the effect of node building is 588.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]