E2M1: Receiving Station (No End In Sight)

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No End In Sight maps
1994 Ways To Die

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

The Depths of Doom
Woe

M1 M2 M3 M4 M5 M6 M7 M8 M9

Blood Stained Earth

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.

E2M1: Receiving Station is the first map of episode The Depths of Doom of No End In Sight. It was designed by Xaser in the style of Sandy Petersen and John Romero and is the early version of the level with the same name in the Doom the Way id Did.

Walkthrough[edit]

Map of Receiving Station
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Head straight forward to a columned area with an armor then turn right and cross a harmful blood pool to reach a switch on the east wall. Flip the switch to raise a set of steps behind you, climb up them to find a pair of windows and press the button between the windows to reveal a fire wall behind you, which you can step through to be teleported to a pad in the south-west corner of the level. Step on another teleporter pad on your left to reach a room with a red floor (which is harmful), then quickly step across it to the doorway in front of you and turn left to collect the blue keycard guarded by demons.

Re-enter the red room and step on the teleporter to return to the previous area, then go down the stairs in front of you and head straight forward towards a red wall. There is a switch just north of this wall; flip it to lower a teleporter behind you and step through it to an area with several monsters, including a cacodemon on a raised ledge. Open the exit door in the north wall (which requires the blue key) and kill a waiting demon, then flip the switch to finish the level.

Other points of interest[edit]

Secrets[edit]

  1. When you teleport to the part of the map with the staircase, walk down it and look left for a staircase leading upwards to a partial invisibility. You will notice a small block near this staircase. Climb to the top and then jump on the block and you will hear a door opening. Head back to the big room and you will notice an opening to the left. Head into this blue-floored room for a medikit and two health bonuses. (sector 51)
  2. If you press the gray wall to the south of secret #1, you will trigger a lift leading up to an oval-shaped area where you can get a supercharge. (sector 105) Should you wish to get it, do not fall into the blood before pressing the switch, otherwise you will not be able to escape.
  3. Press the switch hidden to the right of the exit door, then head back to where the blue keycard was. You will find a new alcove in this area where you can obtain a red skull key (do not stand in the alcove for long though because it is a damaging sector). After getting the key, head for the room directly north and open the alcoves where the monsters ambush you if you have not opened them already. Then head for the red door in the north-east alcove to teleport to the secret sector. (sector 57) You will find a few monsters here as well as a plasma gun.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:24.37 paymentplan 2018-02-10 n2e1p024.zip Cross-listed from Pacifist
NM speed
UV max 1:44.34 Qu4k3r 2024-03-08 n2e1-144.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:24.37 paymentplan 2018-02-10 n2e1p024.zip

The data was last verified in its entirety on March 31, 2024.

Statistics[edit]

Map data[edit]

Things 168
Vertices 736*
Linedefs 856
Sidedefs 1213
Sectors 177
* The vertex count without the effect of node building is 636.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]