This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
E2M1: Receiving Station is the first map of episode The Depths of Doom of No End In Sight. It was designed by Xaser Acheron in the style of Sandy Petersen and John Romero and is the early version of the level with the same name in the Doom the Way id Did.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- When you teleport to the part of the map with the staircase, walk down it and look left for a staircase leading upwards to a blur artifact. You will notice a small block near this staircase. Climb to the top and then jump on the block and you will hear a door opening. Head back to the big room and you will notice an opening to the left. Head into this blue-floored room for a medikit and two health bonuses. (sector 51)
- If you press the gray wall to the south of Secret #1, you will trigger a lift leading up to an oval-shaped area where you can get a soul sphere. (sector 105) Should you wish to get it, do not fall into the blood before pressing the switch, otherwise you will not be able to escape.
- Press the switch that is to the right of the exit room, then head back to where the blue keycard was. You will find a new alcove in this area where you can obtain a red skull key (do not stand in the alcove for long though because it is a damaging sector). After getting the key, head for the room directly north and open the alcoves where the monsters ambush you if you have not opened them already. Then head for the red door in the northeast alcove to teleport to the secret sector. (sector 57) You will find a few monsters here as well as a berserk pack.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos[edit]
Style |
Time |
Player |
Date |
File |
Notes
|
|
|
|
|
.zip |
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Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 636.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
10
|
Shotgun guy |
15
|
Imp |
22
|
Demon |
12
|
Spectre |
3
|
Cacodemon |
2
|
Weapons |
1-2 |
3 |
4-5
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
7
|
4 shotgun shells |
7 |
6 |
6
|
Box of shotgun shells |
1
|
Energy cell |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
7
|
Medikit |
9
|
Armor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
20
|
Health bonus |
9
|
Supercharge |
1
|
Partial invisibility |
1
|
Radiation shielding suit |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Teleport landing |
10
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]