E2M1: Station Alpha (2002 A Doom Odyssey)
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2002 A Doom Odyssey maps |
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Deep into the Code |
The Road to Eternity
|
The Evil Unleashed |
The Search for Stephanie (original) Torment Ultima (10th ed.) |
Bonus ZDoom levels |
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
E2M1: Station Alpha is the first map in episode The Road to Eternity of 2002 A Doom Odyssey. It was designed by Paul Corfiatis and uses his music track "Banjo lovers delight". In the 10th anniversary edition some geometry modifications were applied but the things population was left unchanged.
Contents
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the starting room, climb the crates to the shotgun and jump to the northernmost crate. Jump through the fake wall to the north from the crate to reach a secret passage leading to a green armor. (sector 13)
- Exit the starting room and use the lift to see a satyr face in front of you (southwest from the entrance). Press on the right half of the satyr face to open up a room to the north, containing a chaingun, a box of ammo, and a box of shotgun shells. (sector 38)
- At the entrance to the maze area at the west end of the map, go a bit west and press on the northwest wall. Take the lift down to find a light amplification visor, a medikit, and some ammo. (sector 59)
- In the area mentioned in Secret #3 you can see a soul sphere behind two windows at the western end of the area. Open the wall between the windows to reach it. (sector 53)
- Approach the switch near Secret #4 (northeast from it), then go to the east end of the maze area to find a berserk pack. (sector 58)
- Look at the lion faces outside of the exit door. One of them (the one to the south to be more precise) has three candles instead of two. Press on this face to find a computer area map. (sector 109)
Bugs[edit]
On medium difficulty, a zombieman (thing 95) in the far southwest area is stuck in a lost soul.
In version 3 of the wad, and not in the 10th anniversary edition, the west candle of secret #6 (thing 54) snaps up through the ceiling when the secret is opened or the door to the exit is opened. This is caused by the BLOCKMAP lump for this map having a blocklist that, in v3, has the door colliding first, but in the 10th anniversary edition, has an impassable wall colliding (and blocking the snap-up) first.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:55.14 | Tezur0 | 2021-03-29 | a2d1-055.zip | |
NM speed | |||||
UV max | 1:34.94 | Kyle McAwesome | 2022-03-29 | a2d1m134.zip | |
NM 100S | 2:18.46 | vdgg | 2010-09-01 | a2d1s218.zip | |
UV -fast | 2:16.60 | Guanlan Chen (GarrettChan) | 2021-09-08 | a2d1f216.zip | |
UV -respawn | 2:24.54 | DidierTranber | 2011-07-10 | a2d1r224.zip | |
UV Tyson | 1:42.80 | Kyle McAwesome | 2011-07-22 | a2d1t142.zip | |
UV pacifist | 1:01.14 | Memfis | 2011-03-19 | a2d1p101.zip | |
NoMo | 0:51.06 | HydroponicGardener | 2023-03-03 | 02adoe2m1nomo.zip |
The data was last verified in its entirety on March 17, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing west. (thing 61)
- facing north. (thing 62)
- facing east. (thing 63)
- facing south. (thing 64)
Statistics[edit]
Map data[edit]
Original ed.:
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10th ann.ed.:
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Things[edit]
This level contains the following numbers of things per skill level:
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