E2M1: The Beginning (Cringe)

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Cringe maps
This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.

E2M1: The Beginning is the first map of Cringe. It was designed by Mark Klem, who also composed its music track "Hidden Anger". The map was first released standalone as MK21.WAD (available here), but without the custom music.

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Walkthrough[edit]

Map of The Beginning
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Take the rightmost door ahead of you at the start. As the path curves to the right there is a secret door on the left leading to a medikit and a radiation shielding suit. There is also an imp on easy and medium skills. (sector 27)
  2. The north-eastern wall in the room behind #1 (next to the medikit) is a secret door leading to a chaingun and four boxes of bullets. This secret is too narrow to receive credit for. (sector 42)
  3. Carrying further along the path from #1, the wall on the right immediately as you step into the nukage is a secret door leading to a teleporter which takes you to a soul sphere, a partial invisibility, a rocket launcher, two boxes of rockets, and a plasma rifle. (sector 84)
  4. In the north-east is a set of corridors with some boxes of rockets in them. The south-west of this area has a secret door (marked with a misaligned texture) leading to a soul sphere and a partial invisibility. This area can also be reached from the other side by walking through a fake wall from the lava - however, it is the door that counts as the secret. (sector 30)
  5. South-west of the start is a triangular door whose two forks both lead to a hairpin in the south-west. There is a secret lift here which leads to nine medikits, a rocket launcher, five boxes of rockets, and a partial invisibility. However, the trigger for this lift is too far away for this secret to be obtainable. (sector 50)
  6. Towards the end is a large lift which lowers revealing four paths. Take the rightmost path and jump over four gaps. On the left, marked with a misaligned texture, is a secret door leading to a spectre, a soul sphere, and an invisibility. (sector 105)

Bugs[edit]

As there are two secrets which cannot be obtained (see Secrets section above), the maximum secrets percentage on this level is 66%.

As the inaccessible secret corridor contains a partial invisibility, the maximum obtainable items percentage is 90%.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:30.63 grapes 2024-03-22 CRING66621p030.zip Cross-listed from Pacifist
NM speed
UV max 2:42.69 Kam Tovalski 2023-12-09 cring-21-uvm.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:30.63 grapes 2024-03-22 CRING66621p030.zip

The data was last verified in its entirety on March 31, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north-east. (thing 0)
  2. facing north. (thing 5)
  3. facing north. (thing 6)
  4. facing south. (thing 7)

Statistics[edit]

Map data[edit]

Things 262
Vertices 547*
Linedefs 559
Sidedefs 781
Sectors 129
* The vertex count without the effect of node building is 429.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]