E2M1: The Beginning (Cringe)

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Cringe maps
This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.

E2M1: The Beginning is the first map of Cringe. It was designed by Mark Klem.

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Walkthrough[edit]

Map of The Beginning
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Take the rightmost door ahead of you at the start. As the path curves to the right there is a secret door on the left leading to a medikit and a radiation shielding suit. There is also an imp on easy and medium skills. (sector 27)
  2. The north-eastern wall in the room behind #1 (next to the medikit) is a secret door leading to a chaingun and four boxes of bullets. This secret is too narrow to receive credit for. (sector 42)
  3. Carrying further along the path from #1, the wall on the right immediately as you step into the nukage is a secret door leading to a teleporter which takes you to a soul sphere, a partial invisibility, a rocket launcher, two boxes of rockets, and a plasma rifle. (sector 84)
  4. In the north-east is a set of corridors with some boxes of rockets in them. The south-west of this area has a secret door (marked with a misaligned texture) leading to a soul sphere and a partial invisibility. This area can also be reached from the other side by walking through a fake wall from the lava - however, it is the door that counts as the secret. (sector 30)
  5. South-west of the start is a triangular door whose two forks both lead to a hairpin in the south-west. There is a secret lift here which leads to nine medikits, a rocket launcher, five boxes of rockets, and a partial invisibility. However, the trigger for this lift is too far away for this secret to be obtainable. (sector 50)
  6. Towards the end is a large lift which lowers revealing four paths. Take the rightmost path and jump over four gaps. On the left, marked with a misaligned texture, is a secret door leading to a spectre, a soul sphere, and an invisibility. (sector 105)

Bugs[edit]

As there are two secrets which cannot be obtained (see Secrets section above), the maximum secrets percentage on this level is 66%.

As the inaccessible secret corridor contains a partial invisibility, the maximum obtainable items percentage is 90%.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 2:42.69 Kam Tovalski 2023-12-09 cring-21-uvm.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 31, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north-east. (thing 0)
  2. facing north. (thing 5)
  3. facing north. (thing 6)
  4. facing south. (thing 7)

Statistics[edit]

Map data[edit]

Things 262
Vertices 547*
Linedefs 559
Sidedefs 781
Sectors 129
* The vertex count without the effect of node building is 429.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]