E2M1: The Sacred Stronghold (The Edge of Time)
From DoomWiki.org
The Edge of Time maps |
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E1 - Jungle Fever |
E2 - Not Egypt Again!
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E3 - Armies of Darkness |
This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
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E2M1: The Sacred Stronghold is the first map in episode Not Egypt Again! of The Edge of Time. It was designed by FireSeraphim and uses the music track "Karnak" by Scott Branston, originally from PowerSlave.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the super shotgun, jump northwest, following the line of armor shards, to helmets, bottles full of health bonuses, and Blade Power. (sector 12)
- At the super shotgun, enter the building to the west and jump to the soulheart on the fountain. (sector 52)
- At the super shotgun, enter the building to the west and open the south wall to find a Doom sphere and bottles full of health bonuses. (sector 320)
- At the super shotgun, dive into the water to the northeast and head south through the translucent wall to find unholy demon chests and a light combat armor. (sector 362)
- Head behind the start and go through the translucent wall to head outside. Out here, you can get a light combat armor, a treasure chest, and health bonuses. (sector 813)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on March 21, 2022.
Statistics[edit]
Map data[edit]
Things | 1681 |
Vertices | 2626 |
Linedefs | 3380 |
Sidedefs | 5457 |
Sectors | 824 |
Things[edit]
This level contains the following numbers of things per skill level:
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