E2M1: Very Far from Home (Solve Et Coagula)

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Solve Et Coagula maps
This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
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E2M1: Very Far from Home is the first map of Solve Et Coagula. It was designed by Nicolás Monti.

Walkthrough[edit]

Map of Very Far from Home
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the chaingun, go north off the step and quickly run back east. On the ledge, fall into the pit below and run north. Here, take the lift to get a computer area map. (sector 260)
  2. Head south from the northwest hall and when you head west, look through the south fence. Shoot a button in the distance, then head a bit east and north to get a blur artifact. (sector 192)
  3. In the nukage at the west end, head to the tower with nukage around it and head south. Flip the switch you find there, then return to the tower and go southeast to get a backpack. (sector 243)
  4. In the nukage at the west end, head all the way south and into a small alcove with a box of ammo and a medikit. Use the switch here, then return to the starting point to get a plasma gun to the west. (sector 257)
  5. In the central area, head southwest past the barrels and into the nukage. Drop into a pit here to get a berserk pack. (sector 284)
  6. In the room north of the central area, enter the nukage to the east and lower a wall to the southwest to get to a soul sphere. (sector 203)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on March 4, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 361)
  2. facing south. (thing 362)
  3. facing south. (thing 363)
  4. facing north. (thing 364)
  5. facing north-east. (thing 365)
  6. facing west. (thing 366)
  7. facing south. (thing 367)
  8. facing south-west. (thing 368)

Statistics[edit]

Map data[edit]

Things 372
Vertices 1114*
Linedefs 1276
Sidedefs 1771
Sectors 294
* The vertex count without the effect of node building is 935.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]