E2M1: Welcome Home (The Beginning of the End (part 1))
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The Beginning of the End (part 1) maps |
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Episode 1 |
Episode 2
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This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
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E2M1: Welcome Home is the first map in the second episode of The Beginning of the End (part 1). It was designed by Emil Brundage (NaturalTvventy) and uses a MIDI rendition of the music track "Welcome Home (Sanitarium)" by Metallica.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the central hall, take the east door and press on the eastern light to discover a corridor leading to the southeast section of the map. (sector 68)
- In the southeast section with the crates, enter the north alcove with two barrels nearby. The crate to your right will lower, leading to a stimpack and a megaarmor. (sector 95)
- In the green building at the north end, use the switch, then head back to the hall in the center of the map. You can go through a corridor to the west to find a berserk pack. (sector 173)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed | |||||
NM speed | |||||
UV max | 3:07.94 | Revved | 2021-04-10 | end121-307.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on December 13, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains five spawn points:
- facing west. (thing 240)
- facing south. (thing 241)
- facing south-west. (thing 242)
- facing south-east. (thing 243)
- facing east. (thing 245)
Statistics[edit]
Map data[edit]
Things | 267 |
Vertices | 979* |
Linedefs | 1059 |
Sidedefs | 1648 |
Sectors | 179 |
Things[edit]
This level contains the following numbers of things per skill level:
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