E2M1 (E2GC)

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E2GC maps
This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
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E2M1 is the first map of E2GC. It was designed by Greg Clark.

Walkthrough[edit]

Map of E2M1
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the start, turn right at the first junction. This path leads to a secret door leading to two zombiemen (one on easy skill), a shotgun guy (not on easy skill), a health bonus, a stimpack, an armor bonus, an armor, a box of bullets (replaced with a clip on hard skill), and a partial invisibility. (sector 38)
  2. From the start, take the first left turn then go left at the fork. There is a secret door on the west wall (marked with a darker texture) leading to an imp and a shotgun. (sector 36)
  3. From the start, go straight ahead past the first two junctions. There is a secret door to the south (marked with a different texture) leading to a switch and a yellow door. (sector 114)
  4. The switch in #3 opens up the yellow key in a room near the exit room. (sector 116)
  5. At the top of the first lift is a secret door to the south (marked with a different texture) leading to a switch. (sector 12)
  6. Approaching the switch in #5 (the switch itself opens up a door in an inaccessible part of the level) lowers the first lift, allowing access to the yellow door (which counts as a secret). It leads to three health bonuses, four armor bonuses, an imp, and a soul sphere. (sector 118)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 2:29.09 Napsalm 2023-10-04 e2gc21m22909.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on November 2, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 155)
  2. facing east. (thing 156)
  3. facing east. (thing 157)
  4. facing south-east. (thing 158)
  5. facing east. (thing 159)

Statistics[edit]

Map data[edit]

Things 239
Vertices 721*
Linedefs 641
Sidedefs 967
Sectors 119
* The vertex count without the effect of node building is 567.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]