E2M2: Carcass Cave (PhobosDeimos Anomaly)

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PhobosDeimos Anomaly maps
Episode 1

M1 M2 M3 M4 M5 M6

Episode 2
This level occupies the map slot E2M2. For other maps which occupy this slot, see Category:E2M2.

E2M2: Carcass Cave is the second map of the second episode of PhobosDeimos Anomaly. It was designed by Callum Guy Oliver (phobosdeimos1) and uses the music track "".

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Walkthrough[edit]

Map of Carcass Cave
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the area where the shotgun is, open the east wall with the baron corpse to find a berserk pack. (sector 27)
  2. On the ledge west of the yellow key, use the marble face on the west wall for a lift leading down. You will find a chaingun, a box of ammo, a medikit, and a backpack. (sector 64)
  3. Get to the red key platform from the east entrance, which will make a lift lower. Go to the south end of the room and drop into the hole before it rises to find a soul sphere, ammo, and armor bonuses. (sector 114)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing south-east. (thing 21)
  2. facing south-west. (thing 37)
  3. facing north-east. (thing 61)
  4. facing south-east. (thing 70)
  5. facing north. (thing 117)
  6. facing east. (thing 124)
  7. facing south-east. (thing 162)

Statistics[edit]

Map data[edit]

Things 187
Vertices 765*
Linedefs 857
Sidedefs 1122
Sectors 144
* The vertex count without the effect of node building is 705.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]