E2M2: Cooling Towers (Doom the Way id Did: The Lost Episodes)

From DoomWiki.org

DtWiD: The Lost Episodes maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

Base Instinct

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

The Final Gate

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M2. For other maps which occupy this slot, see Category:E2M2.

E2M2: Cooling Towers is the second map of episode The Shores of Hell in Doom the Way id Did: The Lost Episodes. It was designed by Jon Vail (40oz).


Map of Cooling Towers
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Go round the corner to kill zombiemen and a couple of imps, then enter the east hallway and follow it until you reach a nukage pool. Cross the pool to a platform with a couple of imps, then head west up some steps and kill an approaching spectre before going round the corner to reach a junction with shotgun guys. Head south, west up a set of steps then north to a yellow door guarded by zombiemen, then west into a hallway with a demon (plus a cacodemon on Ultra-Violence and Nightmare skill levels). Go through the doorway at the end of the hallway to enter another nukage pit, run north-west through it to get to the doorway on the other side then continue south past some zombiemen/shotgun guys to enter a small crate maze. The yellow keycard is in the north-west corner of the maze, defended by imps.

Go back through the nukage to the yellow door and pass through it, then follow the tunnel west and south past some imps to a switch. Flip the switch and kill the demons and imps that have been released behind you, then go back through the yellow door and head straight forward to a second door that has now opened. Go through to a room with blood pools and follow the walkway east past some lost souls to get the blue skull key; taking it will open the south wall and release demons. Go back to the nukage pools on the east side of the map and head south across the second pool, go round a corner to reach another pool and kill the cacodemon ahead before crossing it. In the next room, head north past some imps until you get to a staircase and climb it to reach the exit door. Open the door to find one more imp guarding the exit switch.

Other points of interest[edit]


  1. In the central area with the nukage, between the two nukage pools, use the east wall and it will lower a bit. Head north and flip the switch in the small maze area, then quickly head east and through an open door, flipping another switch for a lift up. Head south to find energy cells on the wall from before. (sector 69)
  2. In the north-west brown room, go towards the box of shotgun shells to hear a door open. The door is on the right side, and the room holds a plasma gun and energy cells. (sector 2)
  3. Open the yellow door and head through until you hear a platform lower. Head back to the western nukage pit to find that a platform with two boxes of rockets has lowered. (sector 62)
  4. At the south-east nukage pit, you can go south and through a corridor to find a platform with health bonuses, a medikit, rockets and a rocket launcher. (sector 84)
  5. South-east from the exit door, open the wall furthest south to find a switch that reveals a teleporter. (sector 111)
  6. The teleporter in secret #5 leads to the southern red wall. Open the wall behind where you teleport to find a supercharge. (sector 114)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 7, 2021.


Map data[edit]

Things 315
Vertices 744*
Linedefs 874
Sidedefs 1106
Sectors 143
* The vertex count without the effect of node building is 705.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]