E2M2: Escaping the Anomaly (The Joy of Mapping 6)
From DoomWiki.org
The Joy of Mapping 6 maps |
---|
Ep.1: Tech Gone Bad
M1
M2
M3
M4
M5
M6
M7
M8
M9
M10 |
Ep.2: Anomaly Reborn
|
Ep.3: Doom Is Eternal
M1
M2
M3
M4
M5
M6
M7
M8
M9
M10 |
Ep.4: All That Remains
M1
M2
M3
M4
M5
M6
M7
M8
M9
M10 |
This level occupies the map slot E2M2. For other maps which occupy this slot, see Category:E2M2.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
E2M2: Escaping the Anomaly is the second map in the Anomaly Reborn episode of The Joy of Mapping 6: Joy Eternal. It was designed by Zodiac and uses the music track "Waiting for Romero to Play," originally composed by Robert Prince for Doom II. The par time defined in MAPINFO is 1:00.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- When you go through the north wall at the start, head west and through a wall at the health bonus, getting another one along with shotgun shells. (sector 52)
- At the broken bridge, run southeast into the void and behind the wall. Go through it to get health bonuses, energy cells, and a plasma gun. (sector 163)
- At the broken bridge, head to the northwest and jump that way to get a soul sphere. (sector 168)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on February 27, 2023.
Statistics[edit]
Map data[edit]
Things | 325 |
Vertices | 1303* |
Linedefs | 1204 |
Sidedefs | 1970 |
Sectors | 235 |
Things[edit]
This level contains the following numbers of things per skill level:
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