E2M2: Grey Halls of Blood (Dark Hell)

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Dark Hell maps
This level occupies the map slot E2M2. For other maps which occupy this slot, see Category:E2M2.
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E2M2: Grey Halls of Blood is the second map of Dark Hell. It was designed by Greytale, and was based on his GRYBLOOD.WAD, which also became E2M1 of Heroes.

Walkthrough[edit]

Map of Grey Halls of Blood
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. North of the first teleporter is an armor. Note that if you enter the trench south of the teleporter and teleport, you will be unable to access this secret. (sector 110)
  2. Obtaining the plasma rifle at the eastern end of the long corridor lowers several sections of wall along the corridor. The westernmost one has a switch which opens up a door in the next alcove along, leading to some enemies, some energy cells, and a switch. There is also a BFG9000 in multiplayer. (sector 68)
  3. The switch in #2 opens up a door in the western alcove north of the corridor, leading to a spectre (hard skill only), a box of shotgun shells, a box of bullets, a chainsaw, a baron of Hell (both only on hard skill), a berserk, a soul sphere, and a megaarmor. (sector 189)
  4. Approaching the items mentioned in #3 opens up a path to the west from the aforementioned box of shotgun shells and box of bullets, leading (via a door which can be opened manually or using the switch in #2) to a BFG9000, three energy cell packs, two soul spheres, and a megaarmor. (sector 197)
  5. Approaching the switch which raises the nukage surrounding the exit lowers several nearby platforms, some of which can also be reached by lowering the lift in the south of this area and jumping. One of these platforms contains a rocket launcher, two boxes of rockets, a megaarmor, and an energy cell (not on easy skill). (sector 150)
  6. Another platform contains an exploding barrel and a soul sphere. (sector 149)
  7. Another platform contains a chainsaw and four clips (all present on hard skill only). (sector 151)
  8. Another platform contains an exploding barrel and a BFG9000. (sector 153)
  9. Another platform contains an exploding barrel. (sector 152)
  10. Another platform is a long platform which contains two armors and two soul spheres. (sector 44)
  11. From the exit, head east, then south down the stairs, then up the eastern of the two lifts. At the top is a blue door leading to a radiation shielding suit, a baron of Hell, four soul spheres, and an alternative exit. (sector 144)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:54.57 Eric Baker (The Green Herring) 2010-05-08 dkhl-tgh.zip
NM 100S
UV -fast 6:45.14 Serge Marudov (Never_Again) 2002-06-18 darkh_na.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains nine spawn points:

  1. facing north-west. (thing 125)
  2. facing east. (thing 126)
  3. facing west. (thing 127)
  4. facing east. (thing 128)
  5. facing north. (thing 129)
  6. facing east. (thing 130)
  7. facing east. (thing 131)
  8. facing south. (thing 192)
  9. facing north. (thing 224)

Statistics[edit]

Map data[edit]

Things 308
Vertices 866*
Linedefs 982
Sidedefs 1500
Sectors 238
* The vertex count without the effect of node building is 747.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]