E2M2: Logistics Complex (Return to Hadron)
From DoomWiki.org
Return to Hadron maps |
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Ep.1: Return to Hadron |
Ep.2: New Clothes
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Ep.3: Swansong |
Ep.4: Colour Me Damned |
This level occupies the map slot E2M2. For other maps which occupy this slot, see Category:E2M2.
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E2M2: Logistics Complex is the second map of episode (The Collider's) New Clothes in Return to Hadron. It was designed by Matt Powell (cannonball) and uses the music track from maps 04, 13 and 29 of TNT: Evilution (original episode) or "Broken Mirror" by Tristan Clark (Ultimate edition). In the Ultimate edition this level only received minor geometry changes.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Use the terminal northeast of your starting point to get a backpack. (sector 16)
- Southwest of the hub area, there are three terminals on the south walls of the hallway. Press on the middle one to lower the slimy wall nearby. Inside is a medikit, a box of ammo, a box of rockets, and a switch which lowers a soul sphere further to the north. (sector 71 in original episode, sector 250 in Ultimate edition)
- Get on the high ledge in the red key room and head to the leftmost end of the ledge. Look south and shoot the switch to open a secret room nearby containing a plasma gun, rockets, and a medikit. (sector 225)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed | |||||
NM speed | |||||
UV max | 2:55.29 | Poncho | 2023-02-27 | r2h2-255.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on May 23, 2024.
Statistics[edit]
Map data[edit]
Original ep.:
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Ultimate ed.:
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Things[edit]
This level contains the following numbers of things per skill level:
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