E2M2: Mysterious Halls (Slaughter Until Death)
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Slaughter Until Death maps |
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This level occupies the map slot E2M2. For other maps which occupy this slot, see Category:E2M2.
E2M2: Mysterious Halls is the second map of Slaughter Until Death. It was designed by Denis Möller, then known as Panza, and includes "Demons on the Prey" as a replacement music track.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- After you get the red key, a door has opened in the brown hallway revealing some imps and a switch. Pressing that switch will open a huge area in the marble hall with demons, imps and spectres, and also a chaingun. Press on the misaligned marble wall in the west of the newly-opened area to find a lift that will take you to an imp's cage from the beginning of the level, including a box of shells, a medikit and a backpack. (sector 55)
- When you enter the teleporter from the marble hall, you'll find yourself above a slime pool. After you raise the walkway, grab the soulsphere. A door will open revealing some imps. Open the back wall of the room to get the secret with a computer map. You can also press the end of the hallway to reveal an armor. (sector 89)
- (sector 91) is unused, so only 83% of the secrets is the maximum.
- In the marble hall, press the misaligned southeast wall (behind the corpses) to find some shells and stimpacks. (sector 93)
- After the walls around the blood fountain open to reveal a lot of monsters, in the newly-opened room, use the stone wall without green on it to find a medikit and a spectre. (sector 128)
- After the blood room with the cacodemons, in the stairway leading to a blood fountain near the end of the level there is a stone wall without green on it. Press it to find a chainsaw, a stimpack and shells. (sector 134)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
The soulsphere
Three cacodemons
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | 1:46.60 | Serge Marudov (Never_Again) | 2014-03-03 | sudticnm_na.zip | |
UV max | 9:03.11 | Mike Toliver | 2001-06-28 | sudticmt.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on December 8, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south. (thing 164)
- facing west. (thing 165)
- facing west. (thing 166)
- facing north-west. (thing 218)
Statistics[edit]
Map data[edit]
Things | 224 |
Vertices | 682* |
Linedefs | 730 |
Sidedefs | 1064 |
Sectors | 135 |
Things[edit]
This level contains the following numbers of things per skill level:
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