E2M2: Mysterious Halls (Slaughter Until Death)

From DoomWiki.org

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
Slaughter Until Death maps
This level occupies the map slot E2M2. For other maps which occupy this slot, see Category:E2M2.

E2M2: Mysterious Halls is the second map of Slaughter Until Death. It was designed by Denis Möller, then known as Panza, and includes "Demons on the Prey" as a replacement music track.

Walkthrough[edit]

Map of Mysterious Halls
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After you get the red key, a door has opened in the brown hallway revealing some imps and a switch. Pressing that switch will open a huge area in the marble hall with demons, imps and spectres, and also a chaingun. Press on the misaligned marble wall in the west of the newly-opened area to find a lift that will take you to an imp's cage from the beginning of the level, including a box of shells, a medikit and a backpack. (sector 55)
  2. When you enter the teleporter from the marble hall, you'll find yourself above a slime pool. After you raise the walkway, grab the soulsphere. A door will open revealing some imps. Open the back wall of the room to get the secret with a computer map. You can also press the end of the hallway to reveal an armor. (sector 89)
  3. (sector 91) is unused, so only 83% of the secrets is the maximum.
  4. In the marble hall, press the misaligned southeast wall (behind the corpses) to find some shells and stimpacks. (sector 93)
  5. After the walls around the blood fountain open to reveal a lot of monsters, in the newly-opened room, use the stone wall without green on it to find a medikit and a spectre. (sector 128)
  6. After the blood room with the cacodemons, in the stairway leading to a blood fountain near the end of the level there is a stone wall without green on it. Press it to find a chainsaw, a stimpack and shells. (sector 134)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed 1:46.60 Serge Marudov (Never_Again) 2014-03-03 sudticnm_na.zip
UV max 9:03.11 Mike Toliver 2001-06-28 sudticmt.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 8, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 164)
  2. facing west. (thing 165)
  3. facing west. (thing 166)
  4. facing north-west. (thing 218)

Statistics[edit]

Map data[edit]

Things 224
Vertices 682*
Linedefs 730
Sidedefs 1064
Sectors 135
* The vertex count without the effect of node building is 600.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

External links[edit]