E2M2: Proving Grounds (No End In Sight)

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No End In Sight maps
1994 Ways To Die

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

The Depths of Doom
Woe

M1 M2 M3 M4 M5 M6 M7 M8 M9

Blood Stained Earth

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

This level occupies the map slot E2M2. For other maps which occupy this slot, see Category:E2M2.
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E2M2: Proving Grounds is the second map of episode The Depths of Doom of No End In Sight. It was designed by Emil Brundage (NaturalTvventy).

Walkthrough[edit]

Map of Proving Grounds
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. If you have the red key, open the red door near Secret #2 for a passage. (sector 91)
  2. On the leftmost side of the map, you may spot a rocket launcher and a partial invisibility on a high ledge. A switch near this high ledge opens a door above. Press this switch and press on the nearby wall with silver bars around it, which will reveal a demonic face. Now return up the step and back north, entering a vine-covered shack, then head up the steps to the new opening. By collecting both the rocket launcher and partial invisibility, the demonic face opens up and the ledge lowers. The area behind the demonic face with monsters and a megaarmor counts as the secret. (sector 192)
  3. The room containing the blue key has two switches near the key. Press the one on the right to open the cell on the left side of the nearby room, which contains a medikit and a box of rockets. A switch in here lowers the blue key platform. Make sure that when you press the right switch to open up the secret you do not press the left switch as well (this one opens Secret #4), as if you have not reached Secret #4 beforehand, then by entering this secret you will close off Secret #4 permanently and subsequently Secret #5 will be closed off as well. (sector 200)
  4. The room containing the blue key has two switches near the key. Press the one on the left to open the cell on the right side of the nearby room, which contains a medikit and a green armor. A switch in here lowers the blue key platform. Make sure that when you press the left switch to open up the secret you do not press the right switch as well (this one opens Secret #3), as if you have not reached Secret #3 beforehand, then by entering this secret you will close off Secret #3 permanently and subsequently Secret #5 will be closed off as well. (sector 209)
  5. To get the blue key, you need to press the switches in Secret #3 and #4 to raise a step and lower the blue key platform. Read the instructions for Secret #3 and #4 to ensure you will not miss out on this secret. (sector 244)
  6. If you have all three keys, continue down the passage mentioned in Secret #7 to a room with two armor bonuses and a stimpack. In this room, open the wall here to reveal cacodemons (plus a baron of Hell on Ultra-Violence or higher), a computer area map, a plasma gun, and a soul sphere. Where the computer area map is, you can walk through the wall with many faces to leave. (sector 286)
  7. If you have both the red and blue keys, follow the passage in Secret #1 all the way to the room with two backpacks and a rocket. The northern marble wall is a blue door revealing more of a passage. (sector 290)
  8. Right next to the exit switch, you can lower the wall to the south and walk through the spine to find a berserk pack and a chainsaw. (sector 328)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains sixteen spawn points:

  1. facing south-east. (thing 373)
  2. facing south-east. (thing 374)
  3. facing south-west. (thing 375)
  4. facing west. (thing 376)
  5. facing east. (thing 377)
  6. facing west. (thing 378)
  7. facing west. (thing 379)
  8. facing north-west. (thing 380)
  9. facing north. (thing 381)
  10. facing west. (thing 382)
  11. facing east. (thing 383)
  12. facing north. (thing 384)
  13. facing north. (thing 385)
  14. facing north. (thing 386)
  15. facing north. (thing 387)
  16. facing east. (thing 388)

Statistics[edit]

Map data[edit]

Things 439
Vertices 1907*
Linedefs 2082
Sidedefs 2904
Sectors 399
* The vertex count without the effect of node building is 1654.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]