E2M2: The Lake (NJ Doom)

From DoomWiki.org

NJ Doom maps
Come out fighting

M1 M2 M3 M4 M5 M6 M7 M8 M9

Blood, Guts 'n' Gory
Oh Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M2. For other maps which occupy this slot, see Category:E2M2.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

E2M2: The Lake is the second map in the Blood, Guts 'n' Gory episode of NJ Doom. It was designed by Nigel Rowand (Enjay).


Map of The Lake
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Immediately to the right at the start is a lighter section of wall which is a secret door leading to a backpack. (sector 155)
  2. After going through the first door, there is a lift up to the ledge. The north-west of the ledge has a secret door to the north (marked with a different texture) leading to a stimpack, an armor, two imps, a box of bullets, and a chaingun. (sector 96)
  3. The room north of the yellow key has a secret door in the south wall (marked with some blood at the bottom) leading to a rocket launcher and a rocket. (sector 157)


One health bonus (thing 39) cannot be obtained as there is a teleporter in front of it, making the maximum achievable items percentage 95%.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains six spawn points:

  1. facing north. (thing 43)
  2. facing south. (thing 176)
  3. facing south. (thing 177)
  4. facing north. (thing 178)
  5. facing east. (thing 179)
  6. facing south. (thing 180)


Map data[edit]

Things 196
Vertices 574*
Linedefs 680
Sidedefs 947
Sectors 160
* The vertex count without the effect of node building is 516.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]